Comments (1)
Hi @Andergraw,
Thanks for your message, I'm glad UnityOSC helped you :)
I have investigated a bit and it seems that System.Char may be the type you are looking for when trying to read/write ASCII characters. It's strange it's not supported though, since OSCPacket.cs uses Encoding.ASCII.GetString. It would be worth trying out adding the CHAR type in the library (both in OSCMessage.cs and OSCPacket.cs).
I'm sorry at the moment I don't have the time to do it, so if you manage to get it working please let me know and I will integrate it with the library!
All the best,
Jorge
from unityosc.
Related Issues (20)
- Not working on Android HOT 4
- Timing Problem/Question (Packet loss?) HOT 1
- Too big latency when Recieving high rate OSC message. HOT 2
- Doesn't work on UWP (HoloLens) HOT 3
- Client Doesn't Exist HOT 1
- Get an OscBundle HOT 6
- Performance issues HOT 1
- OSCHandler GameObjects continue instantiating without being destroyed HOT 6
- Client doesn't exist HOT 5
- Can't receive multibyte characters? HOT 1
- How to "message.add"? HOT 2
- Comparing OSC Message HOT 1
- Receiving from external IP HOT 1
- Assets/OSCHandler.cs(96,23): error CS0619: UnityEngine.Network' is obsolete HOT 1
- MIDI HOT 1
- Assets/Editor/OSCHelper.cs(41,29): error CS0246: The type or namespace name `ClientLog' could not be found. Are you missing an assembly reference? HOT 1
- impossible to tell if you have received a new message HOT 12
- Can't debug Data from Log. HOT 3
- value.GetType() use causes AOT compile issues on iOS HOT 4
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