Comments (2)
Hi @placeboyue,
There are some instructions in the documentation regarding this. The following is an example for sending various floats in the same message:
//Send a list of object values.
//Note: you can send whatever values as a combination of floats, ints
//strings, bytes and any type allowed by UnityOSC
List<object> values = new List<object>();
values.AddRange(new object[]{1.0f, 30.0f});
OSCHandler.Instance.SendMessageToClient("AnotherServer", "address/folder", values);
Hope it helps!
Regards,
Jorge
from unityosc.
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