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FullScreenMario

This code was outdated, poorly written, and is now deprecated. A newer, better, updated version is FullScreenShenanigans/FullScreenMario.

Stop starring this repo, there's no code here!

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old-deleted-fullscreenmario's Issues

World 1-2 intro jump glitch

As you enter the pipe you can spam the jump and it makes the sound. Not sure if the transition enables movement right away

Problema en el nivel 8

Hay un problema en el nivel 8 cuando entro al tubo, una vez dentro, al salir de la cueva se para el juego.

English: "There's a problem in level 8 when i go inside the pipe, once inside, once i get outside the cave the game freezes"

Cache more!

The site starts a lot of page requests, which is slowing it down (especially on high traffic days).

Feedback about a bug at lvl2

jfs

On the second level, after not killing or destroying anything, when i go here and jump to the first block with a coin I take it, I dissapear. It seems that I'm not just invisible because I can't move, nor the tortoises can kill me when walking past the spot I'm supposed to be.

Fix non-standard framerate

  • Standardize the darn speed already - make the game react to the framerate, not the other way around.
    • Typical movement
    • Mario movement
    • Moving solids

Make the darn thing run well

In general order...

  1. Separate, clean, modularize sprites.js and library.js (tentatively calling it SpriteRendr.js)
  2. Experiment with redraw regions based on quadrants
  • Give each Quadrant a canvas, and only redraw quadrants that change
    • (change can be from the quadrant moving, or any of the contained Things changing/moving)
    • If that's not enough, use WebGL? Hopefully it will be!

No music plays

I can hear sound effects (like Mario jumping, dying, etc.) but I can't hear the theme music for each level. I didn't see any errors in the javascript console, though, and toggling mute (M) doesn't change anything. I have a feeling this might be because I'm on Chromium, Version 30.0.1599.69 (226629) on Mac OSX because my friend was able to hear the music okay on Chrome on Mac OSX.

Editor features!

  • Bring back the erasor!
  • Give a way to set different areas in the map and ways to get around them
  • Add in the few missing characters, solids, and scenery that were too glitchy the last time
  • Custom objects!
  • Time as an option under settings
  • Sharing (as a file attachment, or server-side storage?):

Implement Modernizr

Modernizr will help to reduce the amount of extra work needed to detect features.

For instance:

window.reqAnimFrame = Modernizr.prefixed('requestAnimationFrame', window) || function(func) { setTimeout(func, timer); };

Uncaught syntax error in sprites.js

When attempting to load fullscreenmario.com on Chrome Version 30.0.1599.69, the game does not run and instead prints the following to the console:

Uncaught SyntaxError: Unexpected token ; /stable/sprites.js:586
Uncaught ReferenceError: spriteUnravel is not defined 

I believe the issue is with an extraneous semicolon in sprites.js on line 586:

var lwritelength = writelength + 0,; // Allow JIT integer optimization (Firefox needs this)
      lwriteloc = writeloc + 0,
      lreadloc = readloc + 0;

Will Nintendo sue?

Heya,

I want to contribute to this, but just wondering if Nintendo doesnt have any objections with this.
Although this is not for income game and open sourced, the resemblance is almost identical to Nintendo's mario (unlike some mario inspired games on linux)

So wondering if we are clear/clean on it?

Add support for changing keys

Step 1: Use mario.controls, so arbitrarily large number of keys may be mapped to a control
Step 2: Make a simple function to map a key to a control
Step 3: Give an - Options - menu to the user, with this as one (along with Muted and Speed)

Mushroom Sprite Flipped

The mushroom sprite is backwards. This is the case for both the 1UP and Super Mushrooms. Images below show the Super Mushroom shortly after being hit out of the block in World 1-1.

screen shot 2013-10-15 at 5 06 19 pm
screen shot 2013-10-15 at 5 07 03 pm

remove leading '/' from font css ( create relative import )

Your .css file has the fonts declared like this:

src: url('/Fonts/Pressstart2p/PressStart2P.ttf') format('truetype');

If you just do this instead:

src: url('Fonts/Pressstart2p/PressStart2P.ttf') format('truetype');

Then the import will be relative and it'll (somewhat) work offline.

It might make sense to add a Fonts/ directory and a "Readme" telling people they need to download the fonts elsewhere too.

Use Checkpoints

The original game will start you at certain points throughout the level, but I can't find a listing of them online?

Why does Mario slide?

This might be me.. but why does mario slide when i stop pressing the movement keys?

The original game had no horizontal acceleration.

On the original when you pushed right it instantly got X speed. On the current implementation it accelerates until it reaches X speed. It should also stop instantly when collides with the ground.

Waaay too slow on Firefox

Using the Profiler in developer tools, it appears 63% of time is spent on handleEvents, with 30% going to removeClass and 30% going to addClass() -- and inside those functions, memcpyU8 is the main offender.

Other than that, it works just fine.

Invisible wall movement

If you touch the invisible wall (when you move right) you can sometimes get stuck in it for a second
Try standing right next to it and try to jump-move

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