Date: July 17th - July 23rd
Time: Opens 12:00 AM July 17th, submissions will be accepted until 11:59 PM July 23rd
Software: Blender (or any other 3D software of your choice)
Asset creation is about creating 3D elements with Blender (or any other software of your choice!) and will be divided into 2 parts:
This consists of you creating a character (or characters). The possibilities for your characters are endless! Please try to base your creation around CSS themes, although all submissions will be accepted.
Some examples include: CSS Board Members, Chip the Cat, CSS Logo, CSS Shield, CS Professors Etc.
This part is about focusing on modelling unique assets. No environment or decoration elements are necessary except the asset itself.
This consists of you creating a scene or an environment which includes: A base soul and some decoration elements. It can include more than one level.
Some examples include: The Java Lounge, outside Erie Hall Etc.
This part is about modelling several elements in order to create a 3D environment. It should contain: One surface (not exceeding 10x10x10, and 2-4 other ornamental elements (although you can add more!).
You can find some asset and scene examples in the repo folder.
Please fork this repo and include all submission files. Only forked repos will be evaluated.
Submissions will be accepted until 11:59 PM on July 23rd.
- One file per asset for part 1, to be named part1_assetX (replace X with 1, 2, 3, etc for any assets)
- One file per scene for part 2, to be named part2_sceneX (replace X with 1, 2, 3 etc for any scenes)
- One document (.pdf) briefly explaining the ideas behind your asset and scenes
- Please include a picture of your assets/scenes in the .pdf file along with your explanations (indicating which asset\scene files go with each picture)
Criteria | Part 1 Ratings | Part 2 Ratings |
---|---|---|
Modeling | 100 | 100 |
Texturing | 100 | 100 |
Light Management | 25 | 50 |
Animating | 25 | 50 |
Level of Details | 50 | 100 |
Design Idea | 50 | 100 |
Bonus | 50 | 100 |
Total (Max 1000 points) | 400 points | 600 points |
Criteria | Explanation |
---|---|
Modeling | Base process of asset creation including modelling, sculpting and UV mapping. |
Texturing | Includes sculpting and painting. |
Light Management | Includes shading, light source management and dispositions. |
Animating | Includes rigging, framing and physics simulation. |
Level of Details | Includes attention to detail and is based on different tasks that are completed, as well as documentation. |
Design Idea | Includes your design idea of what you created and how you got there as written in documentation. |
Bonus | Bonus points for anything you've created that stands out to us! |