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gamejam2023-assetcreation's Introduction

GameJam2023-AssetCreation

Details about the event:

Date: July 17th - July 23rd
Time: Opens 12:00 AM July 17th, submissions will be accepted until 11:59 PM July 23rd
Software: Blender (or any other 3D software of your choice)

1. Definition:

Asset creation is about creating 3D elements with Blender (or any other software of your choice!) and will be divided into 2 parts:

Part 1: Character Creation

This consists of you creating a character (or characters). The possibilities for your characters are endless! Please try to base your creation around CSS themes, although all submissions will be accepted.
Some examples include: CSS Board Members, Chip the Cat, CSS Logo, CSS Shield, CS Professors Etc.

Purpose:

This part is about focusing on modelling unique assets. No environment or decoration elements are necessary except the asset itself.

Part 2: Scene/Environment Creation

This consists of you creating a scene or an environment which includes: A base soul and some decoration elements. It can include more than one level.
Some examples include: The Java Lounge, outside Erie Hall Etc.

Purpose:

This part is about modelling several elements in order to create a 3D environment. It should contain: One surface (not exceeding 10x10x10, and 2-4 other ornamental elements (although you can add more!).

You can find some asset and scene examples in the repo folder.

2. Submission:

Please fork this repo and include all submission files. Only forked repos will be evaluated.
Submissions will be accepted until 11:59 PM on July 23rd.

Submission elements:

  • One file per asset for part 1, to be named part1_assetX (replace X with 1, 2, 3, etc for any assets)
  • One file per scene for part 2, to be named part2_sceneX (replace X with 1, 2, 3 etc for any scenes)
  • One document (.pdf) briefly explaining the ideas behind your asset and scenes
  • Please include a picture of your assets/scenes in the .pdf file along with your explanations (indicating which asset\scene files go with each picture)

3. Evaluation Grid:

Criteria Part 1 Ratings Part 2 Ratings
Modeling 100 100
Texturing 100 100
Light Management 25 50
Animating 25 50
Level of Details 50 100
Design Idea 50 100
Bonus 50 100
Total (Max 1000 points) 400 points 600 points

4. Criteria:

Criteria Explanation
Modeling Base process of asset creation including modelling, sculpting and UV mapping.
Texturing Includes sculpting and painting.
Light Management Includes shading, light source management and dispositions.
Animating Includes rigging, framing and physics simulation.
Level of Details Includes attention to detail and is based on different tasks that are completed, as well as documentation.
Design Idea Includes your design idea of what you created and how you got there as written in documentation.
Bonus Bonus points for anything you've created that stands out to us!

gamejam2023-assetcreation's People

Contributors

abbiedewhirst avatar jpanahon avatar

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