Comments (2)
In DrawFBP, you can't change the size of a box, so the edges are used to indicate where arrows can be attached. Also, DrawFBP allows blocks to be added containing only descriptions, so it has no way of knowing what the port names are until a class has been assigned to the block. It might be neat to provide this feature after a component has been assigned, but I'm not convinced it is worth the trouble!
I have added a pointing finger to indicate draggability for the block as a whole. I slightly prefer this to the 4 arrows, but I could be talked into it!
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@GedByrne Added a "tooltip" to blue circles in V2.15.4 (pre-release), saying "Click here to start an arrow" - hope this helps!
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Related Issues (20)
- Associating the drawfbp.bat file with the .drw extension HOT 2
- What is generating a `drawfbp.bat` file in `build\scripts`? HOT 1
- Attached Classes to components vanish in V2.22.1 upwards HOT 2
- Vanishing arrows at least in V2.22.0 upwards HOT 7
- Selected subnet name gets wrongly attached to component HOT 1
- Wrongly generated class name for component Subin/out in C# mode HOT 4
- Lockup on code generation if port name is missing HOT 4
- Filling in C# classes for a network using C#FBP HOT 6
- DrawFBP modified to use double buffering HOT 3
- Generated code window slow! HOT 4
- Only the last generated code window can be closed. HOT 1
- Edge shading on block remains after block dragged HOT 1
- Two tries to connect arrow to block! HOT 1
- Width of IIP block set to zero when editing contents HOT 1
- Pressing ESC button at wrong time can lose diagram
- Cast error when changing font size
- Dependency Dashboard
- Problem in last few releases: clicking on "canvas" does not bring updesired icon!
- Zoom not working!
- Zoom generally fixed - however cannot detect edges of blocks when zoom not equal 100%
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