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Comments (10)

iojiotr avatar iojiotr commented on May 20, 2024

And unlike the Japanese version, card r/w emulation doesn't work...

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Keropon avatar Keropon commented on May 20, 2024

If you read the arcadedef of the japanese version, you should see that it includes some codes to skip card check, did you try including those on your "World" version of CTA?

What changes in CTA (world)? the dongle? the HDD/disc?

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bojo5150 avatar bojo5150 commented on May 20, 2024

I’ll confirm later when I’m home if it includes the skip card check, pretty sure it does though. As for what’s different, just the dongle

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Keropon avatar Keropon commented on May 20, 2024

Can you also record a video of point 2's behavior? (All controls work when testing in the test menu except for the mouse cursor (aim) and the gun trigger)

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bojo5150 avatar bojo5150 commented on May 20, 2024

Ok, sorry for the delay, I do not have the skip card detection in the arcadedef. It’s currently written as:

{
"id": "cobrata",
"name": "Cobra: The Arcade World",
"dongle":
{
"name": "NM00021 CBR2, Ver.B a026081331195a.bin"
},
"hdd":
{
"name": "cbr1-ha.chd"
},
"eeFrequencyScale": [4, 3],
"boot": "ac0:CBRLOAD",
"patches":
[
]
}

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bojo5150 avatar bojo5150 commented on May 20, 2024

Can you also record a video of point 2's behavior? (All controls work when testing in the test menu except for the mouse cursor (aim) and the gun trigger)

Specifically the mouse was not controlling the gun axis nor was the gun trigger working so I couldn’t calibrate in the test menu. I just added the “lightgun” section of the Jap arcadedef and both now work just fine however the card detection patch does not seem to work on the world version as the game boots to a white screen. When I remove the section of the syntax the game boots and plays fine but has the card error

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Keropon avatar Keropon commented on May 20, 2024

Great. Then the only thing to do now is updating the new addresses for the card detection skip patch that Cobra The Arcade (world) uses. Maybe you could do a PR with the updated .arcadedef you now have!

from play-.

kim-sama avatar kim-sama commented on May 20, 2024

Ok, sorry for the delay, I do not have the skip card detection in the arcadedef. It’s currently written as:

{ "id": "cobrata", "name": "Cobra: The Arcade World", "dongle": { "name": "NM00021 CBR2, Ver.B a026081331195a.bin" }, "hdd": { "name": "cbr1-ha.chd" }, "eeFrequencyScale": [4, 3], "boot": "ac0:CBRLOAD", "patches": [ ] }

You don't have the gun config stuff. You need to add above "eeFrequencyScale": [4, 3], this:
"inputMode": "lightgun",
"lightGunXform": [ -65535, 0, 65535, 0 ],

from play-.

bojo5150 avatar bojo5150 commented on May 20, 2024

Great. Then the only thing to do now is updating the new addresses for the card detection skip patch that Cobra The Arcade (world) uses. Maybe you could do a PR with the updated .arcadedef you now have!

Sorry, I failed at trying to do a pull request and therefore I’m just pasting in the arcadedef below. As it stands the game works great in English but it does need the card read error skip to be incorporated as the mem addresses in the Japan arcadedef do not work with the World dongle.

{
"id": "cobrata",
"name": "Cobra: The Arcade World",
"dongle":
{
"name": "NM00021 CBR2, Ver.B a026081331195a.bin"
},
"hdd":
{
"name": "cbr1-ha.chd"
},
"buttons":
{
"3": "circle"
},
"inputMode": "lightgun",
"lightGunXform": [ -65535, 0, 65535, 0 ],
"eeFrequencyScale": [4, 3],
"boot": "ac0:CBRLOAD",
"patches":
[
]
}

from play-.

Keropon avatar Keropon commented on May 20, 2024

Will try to test this .arcadedef, although there's no way to skip card detection right now. Should work when Card Reader IO is finally implemented.

from play-.

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