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View Code? Open in Web Editor NEWMenu Lib Allows browsing for multiple main menus
Menu Lib Allows browsing for multiple main menus
Version: 1.3.0
CMM Version: *
Issue: CMMJsonEvent doesn't fire for mods loading after CMM due to the event only firing if the json doesn't exist
Version: 1.3.2
New User menus don't fire newMenu
Version: 1.2.1
Issue: comments get wiped from music event handler by not having sync method due to forge configuration bug.
Pretty much the title. I would like this because I'm working on a modpack that focuses on immersion, and this just further adds to that. I want the ability to have the game load up and the main menu shows a menu I specified based on the last dimension I was in, so I can show the betweenlands main menu if the last dimension I was in was the betweenlands, and the overworld menu if the last dimension I was in was the overworld.
Version: 1.3.0
when registering a IMenu or Menu in code it will appear in the config wrong sometimes
Version: 1.3.2
automatically preconfigure a json for cmm. Also if it's loaded load my config to get if it's should be fancy or not and replace the id string as well.
version: 1.2.5
issue: IMenu Custom LR Button ids Won't change the menus
This causes issues with different splash text and such.
Version 1.2.4
Crash: https://pastebin.com/NgCqwZFr
Steps to reproduce:
install the betweenlands
have the current menu be minecraft:mainmenu = false
notice it crashes
Version 2.0.0-alpha.6
Issue: if you register your menu disabled by default it will still try to display in the newMenu
Compatibility with Ambience Extras for changing to different main menus would be pretty cool, if possible, since it adds its own menu music event. Compatibility would allow for events with different main menus, i.e. betweenlands music for the betweenlands main menu and vanilla minecraft music for the base main menu. I know your mod seems to do this for base vanilla music, but Ambience Extras handles music in a way that is not compatible with your mod.
First off the buttons should have lang instead of whatever they have now, Second off they are not completely configurable on size and position. The Name of the buttons are not unlocalized names
version: 1.2.5
issue: if the game crashes the vanilla fix mod will not display the crash gui if my menu lib hasn't been initialized in post init
Version 2.0.0-alpha.6
Crash Report:
https://pastebin.com/nNeUmaA6
Issue: crash when returning from the sub menus
Steps to reproduce
version: 1.3.1
issue: if cmm json event fires a null point exception will be created due to LoaderMain.currentLoadingStage being null
Version 1.3.2
Issue: go into a world go back to the main menu it doesn't instantiate a new one
Version: 1.101
Done:
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