Comments (24)
Full HTML export of Omni-bot 0.86 wiki can be downloaded from dropbox. Use 7-zip to extract the archive and then open file index4875.html in folder omni-bot.invisionzone.com/wiki.
XML markup of Omni-bot 0.87 can be downloaded from my Google drive.
I think it would be too much work and waste of time to covert the wiki to GitHub pages format. @hellreturm offered to host the wiki on his silEnT mod website.
I have installed MediaWiki on my PC so I could share its MySQL database. But I don't have GameMonkey scripts syntax highlighter. All scripts are displayed on one line and are unreadable. Does anybody know how to install and configure syntax highlighter in MediaWiki ? We already have syntax highlighters for Notepad++ and other text editors.
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We have a new discussion forum at https://mygamingtalk.com/forums/forum/82-omnibot-development-and-discussion/
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If you have installed 64-bit iorctw (iortcw-1.51c-linux-x86_64.zip), you must install 64-bit omni-bot (omni-bot_0_87_RTCW_64bit.zip).
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I created a new online wiki on https://omnibot-enemy-territory.fandom.com
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Is it possible to open something like an official Discord channel so people could interact meanwhile?
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Wiki has been moved to https://mygamingtalk.com/wiki
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Addendum #1. I'm actually on Linux, and using iortcw.
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I have the wiki enabled here on github because I had planned/hoped someone might be open to taking the reigns on building up a new repository of knowledge here in the bots new home. I know it sucks to not have access to the old bot site forums and such, but so far I have been unable to get my hands on that old data. I did not pay for that hosting nor have access to its administration, and it is difficult to get in touch with the one who did.
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Ah. I would like to try and volunteer for it, adding what I can make out of what experience I can get out of this. As for the old webpage, did you try the Internet Archive? From there you can copy the text from the content div, maybe copy the HTML as a reference for the Markdown version. It is most likely the best shot you have at it.
Either way, perhaps continued support to the issue of spawning the bots would be best in a separate issue, or through emails. It does work with Wine and the standard WolfMP executable, so it's probably an iortcw issue, anyway. Most likely trying to just load DLLs wacks it up, hah!
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That DropBox link looks like an old mine, here's a more recent one from 2020 (comments section): https://app.assembla.com/spaces/omnibot/subversion/commits/3528
I can't check rn on my personal computer to confirm so, but I'm quite sure
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Thank you! I can't wait to delve into the madly maniac and awesomely awkward world of blowing up the beach walls with a squad of 7 other bots! (Side note, I've always noticed mp-beach is awfully similar to Unreal Tournament's AS-Overlord map.)
I will figure out, with this additional material, how to add those bots to a game, then I will add to the wiki with whatever experience I can gather out of it.
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Hm, that is actually technical documentation. I can't find other docs there. I remember there also being more general documentation in that same website, though. I truly remember that little doll guy on the top left there...
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Running iortcw with bots is easy:
- Download and extract iortcw-1.51c-linux-x86.zip and omni-bot_0_87_RTCW.zip
- ./iowolfmp.x86 +set fs_game omnibot +set omnibot_path omni-bot
- load any map, for example /map mp_beach
- type command /bot maxbots 15
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The command 'bot' was missing from my iortcw version. Maybe it has to do with the latter being x86_64 (AMD64), or some specific version thereof? That's for another issue, though; besides, I probably am missing something obvious!
Thank you for the suggestions, though! I will try again, but this time I'll follow the steps (save for the first one) to see if it works any better. Then I'll try again with the x86 (IA32) build of iortcw.
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I can offer up some web space, if that would be helpful ?
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The "bot" command is built into the mod, so if it was missing then the mod doesn't have bot support. Even if Omni-bot isn't installed that command will be present, and just print an error if the bot is not loaded.
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Is it possible to open something like an official Discord channel so people could interact meanwhile?
It's possible but I don't know how many people would be available that knows enough about stuff to be helpful on it.
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We have a new discussion forum at https://mygamingtalk.com/forums/forum/82-omnibot-development-and-discussion/
It gives an error whenever I try to access it.
"You do not have permission to view this forum."
Is that intentional?
from omni-bot.
The "bot" command is built into the mod, so if it was missing then the mod doesn't have bot support. Even if Omni-bot isn't installed that command will be present, and just print an error if the bot is not loaded.
Mod? Are you talking about iortcw? It is just a source port of Return to Castle Wolfenstein, which reuses some of the ioquake3 code and whatnot. I think it has more to do with mismatching architectures. I will take a more in-depth look when I can.
from omni-bot.
We have a new discussion forum at https://mygamingtalk.com/forums/forum/82-omnibot-development-and-discussion/
It gives an error whenever I try to access it.
"You do not have permission to view this forum."
The forum is accessible only for registered users. Click the Create Account button in the upper right corner.
from omni-bot.
The forum is accessible only for registered users. Click the Create Account button in the upper right corner.
Would it be possible to give this sub-forum the read access to non-registered users?
So it could be read without the account requirement
from omni-bot.
We have a new discussion forum at https://mygamingtalk.com/forums/forum/82-omnibot-development-and-discussion/
It gives an error whenever I try to access it.
"You do not have permission to view this forum."The forum is accessible only for registered users. Click the Create Account button in the upper right corner.
Ah, I see, thanks!
If you have installed 64-bit iorctw (iortcw-1.51c-linux-x86_64.zip), you must install 64-bit omni-bot (omni-bot_0_87_RTCW_64bit.zip).
I think I had that one, though. Not the 32-bit versin. Or maybe not. Odd. Go figure. :P
But thank you!
The forum is accessible only for registered users. Click the Create Account button in the upper right corner.
Would it be possible to give this sub-forum the read access to non-registered users?
So it could be read without the account requirement
That sounds like a nifty idea! It would also allow archival by bots/crawlers like the Internet Archive's.
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Related Issues (20)
- ET: Add an option to use omnibot.cfg of/in fs_homepath instead fs_basepath
- Feature request: Support for the Tremulous video game HOT 1
- ET: requesting bot to follow player by vsay command HOT 2
- Where to find omnibiot waypoints HOT 8
- Bot Weapon Profiles HOT 4
- ET Bots don't kill themselves during warmup for class change HOT 9
- kickbot crash reported HOT 4
- RTCW Omnibot - breaks IoRTCW widescreen HOT 5
- Anyone have the omni bot download for doom 3
- ARM support HOT 9
- Segfault Crash on any GM script execution in x86_64 Linux self compile HOT 5
- Invincible Bot Glitch? HOT 2
- few things in omnibot rtcw 0.90 HOT 3
- Incompatibility with Iortcw resolutions and commands HOT 3
- pathfinder crash HOT 1
- building on linux HOT 1
- Need to create cmake build scripts for omni-bot HOT 1
- compiling on a rpi? HOT 53
- Most of boost can be swapped for C++11/14 HOT 12
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