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ch1ckenscoop's Issues

Heal beacon after-heal

Further description of the enhancement:

Have players who enter a heal beacon zone keep healing until they've healed the 
amount of HP that it would have taken to get to their full health if they just 
stood in the beacon.

(This would prevent them from having almost a godmode which would keep healing 
them really fast after they got hit by an alien)


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:09

Roll command

Further description of the enhancement:

Add command for making marine roll, even when jump is enabled.


Is this enhancement being created to fix another bug?:

Yes.


If so, what bug?:

Projectiles will still hit the marine while they're jumping.

Original issue reported on code.google.com by [email protected] on 21 Oct 2011 at 6:10

Fix More Parasite/Egg Issues

What steps will reproduce the problem?
1.asw_carnage seems to have a wonky affect on parasites and eggs in general. 
There are no longer paras in the syntek residential vents after using the 
asw_carnage_parasites command. The eggs never hatch in the vents or at the hack 
on Timor anymore. The eggs simply stay inactive and sometimes you must use 
melee to destroy them because bullets wont work.
2.asw_egg_respawn                          : 0        : , "sv", "cheat"  : If 
set, eggs will respawn the parasite inside

SEEMS TO NEED A FIX
This egg respawn feature would be nice if it actually worked.

3.Some other egg cvars would be nice also.
I.E. 
Egg Health.
How many respawns.
Radius at which egg detects the marines.
Is there another name for egg in the cvars? 
Do these already exist?



What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 11:05

Buff Grenades and/or Heal Grenades

Further description of the feature you'd like to see:

I'm aware that these Cvars probably dont do anything or even mean anything. 
BUT, the names alone inspire things!

Imagine being a superstar track runner for 10 seconds.. What about increased 
jumping buff for a brief period as well. Perhaps increased Healing or more 
Weapon Damage while the buff is active.

asw_buffgrenade                          : -15719838 : , "cl"           : Color 
of grenades
asw_buffgrenade_gravity                  : 1000     : , "sv", "cheat"  : 
Gravity of buffgrenades

Picture throwing a grenade half way across the room to save a marine near death 
and healing them while you simultaneously attack the aliens that surround them. 
Think about giving the officer or special weapons a grenade that enables them 
to act as medic and helping the team for a brief period.

asw_healgrenade                          : -14145446 : , "cl"           : Color 
of grenades
asw_healgrenade_gravity                  : 1000     : , "sv", "cheat"  : 
Gravity of healgrenades
asw_healgrenade_refire_time              : 1        : , "cheat", "rep", "cl" : 
Time between starting a new healgrenade throw

Is request to fix another bug?:

Maybe, if you agree that at least one of these features should have already 
been implemented.

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 10:08

Replenishing Ammunition

Less ammo + Replenishing would cause more accurate shooting and less spray & 
prey without depending on ammo crates.

Is request to fix another bug?:
No

Original issue reported on code.google.com by [email protected] on 14 Oct 2011 at 4:54

HordeMode update

Further description of the enhancement:

Move hordemode sourcemod plugin into the server dll.


Is this enhancement being created to fix another bug?:

Yes.


If so, what bug?:

Hordemode plugin can sometimes glitch, and I have a feeling it may be causing 
some of the lag issues.

Original issue reported on code.google.com by [email protected] on 1 Nov 2011 at 7:10

COLOR CVARS

Further description of the feature you'd like to see:

Suggestions for such Cvars can be listed here as they are thought up.

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 10:17

Reduce pruning lag

Further description of the defect:

Right now alien pruning is extremely inefficient. It loops through (all 
entities) * (the number of living drones, parasites, and harvesters).

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 4:43

Bonus Charges

Further description of the enhancement:

Get rid of the sk_max_asw_-------- commands and replace them with bonus charges 
commands.

Finish C++ code for increasing ammo on mapper-placed weapons.


Is this enhancement being created to fix another bug?:

Yes.


If so, what bug?:

sk_max_asw_------- commands do not affect mapper-placed weapons, so picking up 
weapons is a very bad idea at the moment.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:34

Adjustable Rock Strength

Further description of the feature you'd like to see:

The ability to change how much damage it takes to break a rock.

Is request to fix another bug?:

Original issue reported on code.google.com by [email protected] on 16 Oct 2011 at 4:01

Better asw_carnage

Further description of the enhancement:
Have each spawner remember it's original values, and then modify them based on 
cvars for each class of alien.

Is this enhancement being created to fix another bug?:
Yes

If so, what issue?:
Current asw_carnage setup is impossible to understand.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 3:37

Door Health an Melee

Further description of the feature you'd like to see:

Adjustable door health.

Ability to turn on melee for doors.


Original issue reported on code.google.com by [email protected] on 26 Oct 2011 at 1:52

Difficulty Lock and other Default options.

Further description of the feature you'd like to see:
Ability to lock the server to a range of difficulties.
Hardcore FF lock
Onslaught Lock
And any other defaults which may fall into this category.



Original issue reported on code.google.com by [email protected] on 16 Oct 2011 at 1:04

Beta Aliens

Further description of the feature you'd like to see:

http://alienswarm.wikia.com/wiki/Beta_Aliens

Enable the rest of the beta aliens, especially the Mortar bug and allow them to 
replace the models used for map spawns "Similar to these commands functionality 
i suppose".

sm_cvar asw_old_shieldbug                0        //1= old shield bug, 0 = new 
model

sm_cvar asw_new_drone                    0        //Set to 1 to use the new 
drone model

Is request to fix another bug?:
No

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 11:13

Fix parasite infestation

Further description of the enhancement:

Check if there is actually a parasite ON THE MARINE every time it thinks and 
hurts him.


Is this enhancement being created to fix another bug?:

Yes.


If so, what issue?:

Wikipedia mostly fixed the issue of parasites hurting marines after they had 
been killed, but if the parasite dies within the short period it takes to 
teleport to the marine, it will keep infesting him.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:12

Take a break mode

Further description of the enhancement:

Add the “take a break” ability seen in L4D2. This would hand over control 
of a marine to the AI briefly and allow the player to do something else. Make 
sure that if all players hand over control that it doesn't do something stupid.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:43

Moveable tesla traps

Further description of the enhancement:

You should be able to pick up and place tesla traps like you are able to with 
sentries.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 30 Oct 2011 at 5:31

More adjustable Sentrys.

The ability to adjust width and damage of flame/freeze turrets.
Fire rate/damage for high velocity cannon.
Adjustable FF scale for all.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 10:32

Tesla trap messages

Further description of the defect:

Investigate other possibilities for making the tesla traps have the glow 
outline, and if not possible, make the ClientPrint text more efficient (don't 
send the text all the time; UserMessage spam).


Can the problem be reproduced easily?:

Yes; simply walk up to a tesla trap.

Original issue reported on code.google.com by [email protected] on 1 Nov 2011 at 6:35

Allow ordering map statistics

Further description of the enhancement:

Allow the tables on the player pages to be alphabatized/ordered.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:25

Tesla trap messages part 2

Further description of the enhancement:

Make tesla traps use UTIL_HudMessage.


Is this enhancement being created to fix another bug?:

Yes.


If so, what bug?:

The current system uses ClientPrint and has no control over how long a message 
remains on screen. This means that to clear a message, we have to send the 
message ' '. If we use UTIL_HudMessage, all we have to do is set the message 
hold time to something like 0.5 seconds, then re-send the message (something 
like "Press use to pick up tesla trap") every 0.45 seconds (or something like 
that).

Original issue reported on code.google.com by [email protected] on 9 Nov 2011 at 4:09

Add command to add bots

Further description of the enhancement:

Add a command (!fullhouse) to fill the room with bots. WARNING: Do not add 
until Issue 13 is fixed.


Is this enhancement being created to fix another bug?:

Yes.


If so, what bug?:

It's impossible for people to add bots at the moment unless they know exactly 
what they're doing.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:24

Ability to merge pickups together

Further description of the enhancement:

Make it possible to pick up a pickup with less ammo than the one you already 
have, and if it's the same type, instead of dropping your current pick up, 
merge the two together.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 31 Oct 2011 at 4:43

Healing fast regen

Further description of the enhancement:

Add a cvar to determine if healing should be faster if a marine is crouching 
and not being attacked or firing.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:31

Update Scoring information

Need to update the scoring information on the statistics website to show that 
uber drone kills get you 2 points instead of 1.

What is the expected output? What do you see instead?


Please use labels and text to provide additional information.


Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 3:47

Jump invulnerability

Further description of the enhancement:

Add cvar for amount of time a marine should be invulnerable after jumping.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:00

asw_hordemode_mode 2

asw_hordemode_mode 
//Set to 0 to randomize alien healths only. Set to 1 to randomized spawned 
aliens as well. Set to 2 to randomize spawned aliens only.

Original issue reported on code.google.com by [email protected] on 7 Nov 2011 at 6:32

Tesla trap collision

Further description of the defect:

Tesla traps currently don't collide with some brushes, namely func_physboxes


Can the problem be reproduced easily?:

Yes. Tesla traps will fall through some of the floors on Lana's Escape - Lana's 
Vents.

Original issue reported on code.google.com by [email protected] on 30 Oct 2011 at 5:32

Quickjoin

Further description of the enhancement:

Add the ability for a player to join right in (create a marine etc). This 
should increase server popularity since people won't have to wait for the round 
to end (they won't get bored etc).

Make sure that they weren't already alive that game so they can't exploit it 
for respawning.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:30

P-rifle grenade damage

Further description of the enhancement:

Add 2 cvars for Prifle grenade damage to friendlies and aliens.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:02

Flamer Conversion

Further description of the feature you'd like to see:

Switch flamer attack to make it a freeze gun with fire as a secondary attack


Is request to fix another bug?:

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 11:23

Finish the wiki

Further description of the enhancement:

Complete the description pages for all of the current cvars.

Original issue reported on code.google.com by [email protected] on 16 Oct 2011 at 8:40

Jump to your death fix

Further description of the enhancement:

Teleport a player back to the nearest free node if they fall onto the 
structure_seal.


Is this enhancement being created to fix another bug?:

Yes.


If so, what issue?:

Enabling jump has caused numerous exploits (most of which are VERY fun) in each 
level. Players can pretty easily fall to their death now.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:06

asw_dropextra

Further description of the enhancement:

Implement ASBI's "drop extra" feature. 


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 21 Oct 2011 at 6:09

Jump-reload clear cvar.

Further description of the enhancement:

Add cvar for whether or not a jump should clear a reload, like rolls clear 
reloads.


Is this enhancement being created to fix another bug?:

No.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 3:58

Damage Amp Conversion

Further description of the feature you'd like to see:

Stasis Field
Need some breathing room? Deploy a Stasis Field Generator, which expands an 
electrical field in a circle around itself. This field repels the swarm, but 
only for 20 seconds: Enough time for some reloading and healing before picking 
the fight back up.

    Duration: 20 Seconds
    Uses: 3
    Radius: 1.5x Larger than the Damage Amplifier Radius



Is request to fix another bug?:

Original issue reported on code.google.com by [email protected] on 15 Oct 2011 at 11:26

Fix AI director spawning aliens inside walls

Further description of the enhancement:

Summary explains it all. Give the aliens a bigger buffer when the AI director 
is checking if they'll fit in the space available.


Is this enhancement being created to fix another bug?:

Yes.


If so, what issue?:

AI director will sometimes spawn boomers and parasites so close to a wall that 
they'll get stuck.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:14

More Adjustable Marine & Alien sizes

Further description of the feature you'd like to see:

1.A slightly larger marine size may bring a bit of newness to the game.

1.The ability to shrink or enlarge each alien would open another place for a 
change, on top of colorizing aliens.

Is request to fix another bug?:

no

Original issue reported on code.google.com by [email protected] on 16 Oct 2011 at 1:12

Fix marine reservations

When a player is using multiple bots, the system will reserve all of them for 
the player and other people won't be able to select those marines until the 
timeout period is reached (default 30 seconds) or the player manually selects 
and deselects those bots.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:21

Fix Shamen AI

If they don't have nearby aliens to heal, they'll just stand still and let 
marines walk up to them and kill them. They should fear marines and run away 
from them.

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 4:16

Misc. Needed Cvars

Shock Grenade Damage
Shock Grenade Radius

Shotgun Rate of fire
Shotgun Number of pellets

Sniper Rifle Rate of fire

Tesla Trap Rate of fire

Heal Beacon Amount of healing
Heal Beacon Speed of healing
Heal Beacon Radius of healing

Original issue reported on code.google.com by [email protected] on 13 Oct 2011 at 10:51

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