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honeybee's Introduction

Introduction

HoneyBee is a 3D engine project for Automotive applications on Imx6 platforms.

Currently it is at the very beginning, but it aims to be developed into a full render engine for Car models and 3D instrument clusters, with extremely high performance and adequate flexibilities.

Model

We are using Assimp to load 3D models for now, but in the long run, we'll remove Assimp from our code, instead support only .obj loading manually.

Build

Cmake is used as the automake tool. So it is pretty easy to build the project.

Download glm from https://github.com/g-truc/glm/releases/tag/0.9.8.5 into ThirdParty.

Download stb_image.h from https://github.com/nothings/stb/blob/master/stb_image.h into ThirdParty.

Install assimp and freetype, then just do as follows.

cmake .
make

Screeshots

spider FPS

License

HoneyBee is MIT licensed.

Licenses for both gml and stb should be respected, since they are used by HoneyBee. Please take a look at their official website for references.

https://glm.g-truc.net

https://github.com/nothings/stb

honeybee's People

Contributors

victorsummer avatar

Watchers

James Cloos avatar 方寸灵台 avatar

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