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space_game's Introduction

space_game

Playground/reflection for a graphical base lib in python Parts of the code will be splitted into differents libs later

Future libs divison

  • Mathematics (Vertices, Matrices, operations)
  • Game logic abstraction (Context, Window, Inputs, Map, Update ...)
  • Graphical abstraction (same lib as game logic ?)
  • Graphical implementation using tkinter

Features implemented

  • Main game logic (tkinter)
  • Map and Entity update
  • Vertex2f (2dim), Rectangle and basic operations
  • Input (mouse, keyboard)
  • Basic graphical abstraction

FactorIO like game :

Focused on factory management/optimisation with money, energy, production default systems

  • Belt and Material transportation - OK

  • Factory processing + input/output - OK

  • Entity collisions (overlapping) - OK

  • Menu abstraction + Editor - OK

  • Editor (+ multi-placement + deletion + object rotation) - OK

  • Material configuration and Crafting recipes - OK

  • Front: Edit factory current recipe - WIP

  • Money system - Next

  • Factory occupation % (idle, runing, blocked) - Todo + fix blocked state

  • Front/Back total division - Todo

Others game relative subjects:

  • room detection (see the_space/space_map.py::_update_rooms)

space_game's People

Contributors

juliengasparlopes avatar

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