jussihi / pubg-map-hack Goto Github PK
View Code? Open in Web Editor NEWMap hack solution for PUBG
License: Apache License 2.0
Map hack solution for PUBG
License: Apache License 2.0
It happens on jump , then cause the online map can't draw the true own.
Maybe can read the player's name instead of changing id parameter.
would be real nice
Has been compiled successfully.
but, how to setup firebase??
i have setup var config apikey ,authDomain and etc.
but ,where i can get the "locations.json"??
Hello,
I'm trying to build kernel driver (step 1 on instructions) but vs2015 always show : mapDriver.sys not found
Can you please tell me how to fix it ?
I compiled the kernel driver and try to install with mapDriver.inf, windows says install is successful but the driver still not in the installed driver list, I use command driverquery.
Is it possible to get Player's direction, so we can draw a small arrow with canvas? It's always confused about the position between player and enemy 's .
Please can someone help me Upgrade Kernel Driver for building, Or just give me a way of downloading Visual Studio 2015 that works with building it. I spent like 2 hours tormenting different versions of WS15 that both didn't work
Because of a update, may be the driver cannot get location info, but i got a non-zero base value in the "Base set to: " as well as "Starting read loop" .
I have done set up a firebase database and tested with postman, same http request as in the curl control codes, but never get a update by the userapp.
This maybe due to the update today, is a non-zero base number indicates a success?
Hi,
Can someone help me with setup? I'm not experienced with this.
MAYBE I can pay for it.
Hello, I have nothing to modify, in the use of base order R3, the program crashes, how to fix it?
In GameDateParser.hpp, we have this in readyPlayers(), the m_playerCount is really a big number as I debugged, actually it's m_address, it should be no more than 100, correct?
for (int i = 0; i < m_playerCount; i++)
Upgrading project 'mapDriver'...
Configuration 'Debug|ARM64': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Debug|Win32': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Debug|ARM': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Debug|x64': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Release|Win32': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Release|ARM64': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Release|ARM': cannot upgrade as this platform is not supported by this Visual Studio version.
Configuration 'Release|x64': cannot upgrade as this platform is not supported by this Visual Studio version.
TargetFrameworkVersion = v4.5 (was v4.5)
Retargeting End: 1 completed, 0 failed, 0 skipped
Hello friend, I have problems compiling the kernel driver, I am using visual studio 2017 (I think it does not have support for WKD)
could you tell which vs you are using?
I know you mentioned it in your readme that you expect people to figure out by themself how to map the driver into kernel land. But I have tried this with no luck at all. By your advice I am not touching TDL or DSEfix, to avoid getting banned.
I tried with Blackbone without any luck. Any chance you could point me in a direction that would work? I think the problem with my Blackbone attempt is that it is not a signed driver either, so it fails to load it.
Much appreciated! And thanks for sharing the project.
The game won't let me start
Does not support test-driven model
1.Create new empty KMDF project
2.copy the Driver.c and Types.h
3.Change environment to 64bit Release
4.Project->Properties -> change Signing mode -> OFF
Using VS2015 and WDK 10 and win7
I built it to
But there is an error.
Help me.
1> ------ Start build: project: mapDriver, configuration: Debug x64 ------
1> Building 'mapDriver' with toolset 'WindowsKernelModeDriver10.0' and the 'Universal' target platform.
1> Stamping x64 \ Debug \ mapDriver.inf [Version] section with DriverVer = 11/09/2017, 5.11.9.815
1> Driver.c
1> Driver.c (6): error C2220: There is no 'object' file generated because the warning is treated as an error.
1> Driver.c (6): warning C4100: 'w_ImageInfo': Unreferenced formal parameter.
1> Driver.c (92): warning C4022: 'memcpy': Pointer of actual parameter 1 does not match.
1> Driver.c (110): warning C4022: 'memcpy': Pointer of actual parameter 2 does not match.
1> Driver.c (123): warning C4022: 'memcpy': Pointer of actual parameter 1 does not match.
1> Driver.c (140): warning C4100: 'DeviceObject': This is an unreferenced formal parameter.
1> Driver.c (166): warning C4100: 'Irp': Unreferenced formal parameter.
1> Driver.c (166): warning C4100: 'DeviceObject': Unreferenced formal parameter.
1> Driver.c (205): warning C4047: 'Function': Indirect reference level of 'PLOAD_IMAGE_NOTIFY_ROUTINE' is different from 'PLOAD_IMAGE_NOTIFY_ROUTINE (__cdecl *) (PUNICODE_STRING, HANDLE, PIMAGE_INFO)'.
1> Driver.c (205): warning C4024: 'PsSetLoadImageNotifyRoutine': The format and actual parameter 1 have different formats.
1> Driver.c (174): warning C4100: 'RegistryPath': This is an unreferenced formal parameter.
========== Build: Success 0, Fail 1, Latest 0, Omit 0 ==========
The game has been updated 0x37E4918 address has been invalid, need to update the author.
I tried to compile a few days to drive a run on the blue screen.
thank you for your PUBG-map-hack.
and I made a new online map without firebase.
https://github.com/nakating/PUBG-maphack-map
hope this will be helpful.
Are there any tutorials on how to compile this cheat map and use it? Or if you can explain.
the error code is CRITICAL_STRUCTURE_CORRUPTION
CI.dll
Hope to add a view of their own direction, often can not find the direction
I don't know why i can't build the driver
I've just compile it using VS2015 and WDK 10
and build it with "x86 release" i set the platform as win7 and find i can't get the .sys file
please tell me why
I am a brand new player, I open it in my vs2017, but there are many problems. Can you publish a finished app? please(⋟﹏⋞)
thank u for answer
how to fix this
@jussihi , can you help update the new offsets as it's not working after today's update.
I really appreciate your answer, but I want to kown the offset of health, could you tell me? please.
Can I just pay you for some help getting this running on my game?
Never used visual studio before,
can you write a compiled tutorial?
Thank you for your open source!
Into the game for a minute. The coordinates are wrong
I have updated map.html with my firebase api key already, but I have not find where to push the data into database. It looks like use locations.json to update data, but did I need to fix the firebase api address?
add this in VOID Unload(PDRIVER_OBJECT DriverObject)
PsRemoveLoadImageNotifyRoutine((PLOAD_IMAGE_NOTIFY_ROUTINE)NotifyImageLoadCallback);
maybe this will fix the BSoD when u unload the driver.
I have not tested it yet.but anyway, if u setup a Callback ,u have to remove it when u unload the driver.
Thanks again for the great tool. It's working but still bored me by using DSEFix, after a period time the windows's PatchGuard will raises error, this will causes blue screen issue. Can this driver works with the TDL way? Can you please provide a little more information about this, or the blackbone way, I searched on the web but no more information. I'm newbie for this stuffs, please provide more information, thanks.
I recreate this issue as I sent the PR to make the vehicle and dropitems can be available, so next we can update the online map code to make those stuffs showing on the page. In the meanwhile, can you provide some information about the player's facing direction, can you show me where I can find the document/ESP or give me the offset if you have, I think this is an important future for us.
i have a question please @Tele : apolloza
What environment is required to compile the package? I am on the latest Win 10 and has VS 2015, WDK10 and WinSDK installed, yet I always get a "CL.exe exited with code 5" when trying to compile the kernel driver. Thanks!
I need enable test-signing mode to install the kernel driver, but battle eye prevents the pubg startup. How can resolve this?
UWorld 0x37e6988
GNames 0x36e9790
updated 02/11/2017
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