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prime-tool's Introduction

Overview

Route Finder

  • Real-time pathfinding between two rooms done using an implementation of Dijkstra's algorithm where each room is weighted equally (ie number of rooms)
  • Includes a Map Viewer to visualize the route and how it flows
  • Add custom times to your route for organized timing
  • Used for fast iteration and timing of mock-up routes
  • Easily copy and paste the route's rooms in a spreadsheet

Segment Timer

  • Can add or subtract segment times
  • Provides results in seconds and HH:MM:SS.sss format
  • Can copy the result easily by clicking the respective box

Average Time

  • Input a number of times (seconds format only) and finds the average between them all
  • Does not account for the way Prime counts in-game time (1 frame = 0.01(6))
  • Can copy result easily by clicking on it

Credits

prime-tool's People

Contributors

justindms avatar

Stargazers

Sjouke Yntema avatar  avatar

Watchers

 avatar

Forkers

boyquotes devcas1

prime-tool's Issues

Resources missing in repo under RouteFinder/Map/

The project references folder RouteFinder/Map/Chozo Ruins/, yet the whole /Chozo Ruins/ folder is missing from the Map folder in the repository.
Maybe more are missing, but this is the first the debugger is nagging about:

E 0:00:07:0462   Resource_RouteFinder.gd:24 @ @implicit_new(): Resource file not found: res://RouteFinder/Map/Chozo Ruins/Antechamber.glb.
  <C++ Error>    Condition "!file_check->file_exists(p_path)" is true. Returning: Ref<Resource>()
  <C++ Source>   core/io/resource_loader.cpp:227 @ _load()
  <Stack Trace>  Resource_RouteFinder.gd:24 @ @implicit_new()

Could these resources be added to the source?
Wanted to take a look and see if I could perhaps add the elevator indicators like how DrakePHOSE explained, but couldn't get the project to run because of the aforementioned issue.

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