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aseprite-parser's Introduction

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TypeScript based Aseprite Parsing Module

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๐Ÿ‘‹ Introducing aseprite-parser

aseprite-parser is an simple npm package that allows users to pass the _.ase or _.aseprite file, and can pull images, animations, and spritesheets out

๐Ÿ”ฅ Features

aseprite-parser comes with a bundle of features already. You can do the followings with it:

๐Ÿ”ข Pass relative path or file object

  • Gives flexibility in its usage

๐Ÿ—๏ธ Can pull whole spritesheets or individual images out of the parser

Frames

  • Spritesheets can be configured by rows/columns, or it can be split into an array of individual images

๐Ÿ“ข If animation tags are used in aseprite, the animation frames tied to that tag can be pulled out

  • this can be extracted as a spritesheet, or as an array of images

Tags

๐Ÿ’˜ You can also pull the color palettes, animation tags, and drawing layers out of the module

Palette Layers

Usage

Getting Started!!!!

  1. Navigate to your current project where you need Aseprite files parsed

  2. npm -i aseprite-parser

import { AsepriteParser } from "./components/Aseprite";
const myAsepriteParser = new AsepriteParser("./src/myAsepriteFile.aseprite");
myAsepriteParser.initialize();
const mySprite = myAsepriteParser.getImage(0);

or some of the other methods to extract images...

API

Exported Types

AsepriteHeader

export interface AsepriteHeader {
  fileSize: number;
  imageWidth: number;
  imageHeight: number;
  frameCount: number;
  colorDepth: number;
}

AsepriteFrame

export interface AsepriteFrame {
  layers: Array<FrameLayer>;
  duration: number;
  image: HTMLImageElement;
}

AsepriteLayer

export interface AsepriteLayer {
  layerID: number;
  layerName: string;
}

AsepriteTag

export interface AsepriteTag {
  startIndex: number;
  endIndex: number;
  tagName: string;
}

SpriteSheetOptions

export interface SpriteSheetOptions {
  frames: Array<number> | "all"; // 'all' has been added to imrove dev experience
  rows: number;
  cols: number;
}

Properties

header

  • AsepriteHeader containing properties that are tied to the overall file in accordance with the AsepriteHeader interface above.

frames

  • Array of AsepriteFrames

tags

  • Array of AsepriteTags

layers

  • Array of AsepriteLayers

palette

  • Array of strings, all of which are color codes i.e. #000000ff

loaded: boolean

  • Boolean flag that becomes set once the Aseprite file is properly parsed

Methods

getTags()

params - none
returns - Array of AsepriteTag Objects

This returns that array of 'tags' or animation sequences from Aseprite, and in the object is the frame indexes associated with them.

getPalette()

params - none
returns - Array of color string

This returns that array of color strings i.e. `#000000ff` that are included in the Aseprite file that's parsed

async getTaggedAnimation(tag: string, split: boolean = true)

params

- `tag` : string, this is the Aseprite tag that's used to indicate an animation sequence
- `split`: boolean, this flag determines how the images are returned, defaults true

returns - Promise<Array<HTMLImageElement | HTMLImageElement>

- if split is true, the promise returns and array of Images,
- if split is false, the promise returns on spritesheet image

async getFrames(from: number, to: number, split: boolean = true)

params

- `from` : number, this is the starting index for retrieving image frames
- `to` : number, this is the ending index for retrieving image frames
- `split`: boolean, this flag determines how the images are returned defaults true

returns - Promise<Array<HTMLImageElement | HTMLImageElement>

- if split is true, the promise returns and array of Images,
- if split is false, the promise returns on spritesheet image

async getSpriteSheet(options: SpriteSheetOptions)

params

- `options` : SpriteSheetOptions

returns - Promise<HTMLImageElement>

- when resolved, returns the spritesheet

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