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Automatically exported from code.google.com/p/aseprite
What steps will reproduce the problem?
1. save a multi-frame, indexed image with transparency in .gif format
2. reload the .gif
3.
What is the expected output? What do you see instead?
I expected each new frame to replace the last one. Instead, the previous frames
are visible through the transparent areas in the current frame.
What version of the product are you using? On what operating system?
ASEPRITE v0.9, on Ubuntu Linux
Please provide any additional information below.
Other animation software have an option whether the next frame replaces or is
mixed with the previous frame. In my opinion, replacing the previous frame
should definitely be the default. Maybe there is a way to fix this but I can't
figure out how to do it :(
Original issue reported on code.google.com by [email protected]
on 1 Mar 2011 at 7:45
1. Follow the build instrucions
2. make fails
[ 1%] Building CXX object CMakeFiles/aseprite-library.dir/modules/gui.o
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error: variable or
field ‘resize_callback’ declared void
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error:
‘RESIZE_DISPLAY_EVENT’ was not declared in this scope
/home/evan/src/graphics/aseprite/src/modules/gui.cpp:170: error: ‘ev’ was
not declared in this scope
make[2]: *** [CMakeFiles/aseprite-library.dir/modules/gui.o] Error 1
make[1]: *** [CMakeFiles/aseprite-library.dir/all] Error 2
make: *** [all] Error 2
Using the latest Aseprite 0.9 from git on Ubuntu 10.3
Original issue reported on code.google.com by [email protected]
on 14 Sep 2011 at 3:24
What steps will reproduce the problem?
1. git pull
2. build
3. make
What is the expected output? What do you see instead?
Build success expected, build error results. Error details below.
What version of the product are you using? On what operating system?
commit 8cc1e0e7b79f5108eef4932e11597057435ca1e4
Ubuntu 10.04
Please provide any additional information below.
[ 27%] Building CXX object
src/CMakeFiles/aseprite-library.dir/dialogs/filesel.cpp.o
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void
add_in_navigation_history(IFileItem*)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:526: error: no matching
function for call to ‘NullableIterator<std::vector<IFileItem*,
std::allocator<IFileItem*> >
>::setIterator(__gnu_cxx::__normal_iterator<IFileItem**,
std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are:
void NullableIterator<Container>::setIterator(typename Container::iterator&)
[with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void
goback_command(Widget*)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:553: error: no matching
function for call to ‘NullableIterator<std::vector<IFileItem*,
std::allocator<IFileItem*> >
>::setIterator(__gnu_cxx::__normal_iterator<IFileItem**,
std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are:
void NullableIterator<Container>::setIterator(typename Container::iterator&)
[with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:556: error: no matching
function for call to ‘NullableIterator<std::vector<IFileItem*,
std::allocator<IFileItem*> >
>::setIterator(__gnu_cxx::__normal_iterator<IFileItem**,
std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are:
void NullableIterator<Container>::setIterator(typename Container::iterator&)
[with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp: In function ‘void
goforward_command(Widget*)’:
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:571: error: no matching
function for call to ‘NullableIterator<std::vector<IFileItem*,
std::allocator<IFileItem*> >
>::setIterator(__gnu_cxx::__normal_iterator<IFileItem**,
std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are:
void NullableIterator<Container>::setIterator(typename Container::iterator&)
[with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:574: error: no matching
function for call to ‘NullableIterator<std::vector<IFileItem*,
std::allocator<IFileItem*> >
>::setIterator(__gnu_cxx::__normal_iterator<IFileItem**,
std::vector<IFileItem*, std::allocator<IFileItem*> > >)’
/home/ppridham/packages/ase/src/dialogs/filesel.cpp:71: note: candidates are:
void NullableIterator<Container>::setIterator(typename Container::iterator&)
[with Container = std::vector<IFileItem*, std::allocator<IFileItem*> >]
make[2]: *** [src/CMakeFiles/aseprite-library.dir/dialogs/filesel.cpp.o] Error 1
make[1]: *** [src/CMakeFiles/aseprite-library.dir/all] Error 2
make: *** [all] Error 2
Original issue reported on code.google.com by [email protected]
on 9 Jul 2011 at 5:14
What steps will reproduce the problem?
1. Running the software for 2-5 minutes
2.
3.
What is the expected output? What do you see instead?
My Runtime Library reads:
'This application has requested the runtime to terminate in an unusual way.
Please contact the application's support team for more information.'
What version of the product are you using? On what operating system?
0.8.2
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 Apr 2011 at 7:42
Moving between grid-snaps or pixels using the numpad controls, potentially with
10-pixel jumps on shift press (a la Dwarf Fortress).
Original issue reported on code.google.com by [email protected]
on 7 Nov 2011 at 5:11
What steps will reproduce the problem?
1. Create a sprite animation using indexed colour mode with transparent
background
2. Save the sprite animation as PNG files
3. View the individual output files
What is the expected output? What do you see instead?
I expected to see the animation frames with transparent background. Instead, I
see the frames with an opaque (black) background.
What version of the product are you using? On what operating system?
Using version 0.9, under Ubuntu Linux 10.04
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Jan 2011 at 3:10
What steps will reproduce the problem?
1. Change your resolution to 1280x800
2. Run ASE 0.8.2 on Windows 7.
3. Try to resize the window. You can't :-)
What is the expected output? What do you see instead?
I usually expect the application window to shrink to the bounds of the usable
desktop area. While the default might be 768, I suspect the app is resizing the
client area and not the window borders, titlbar, etc.
Workaround is to edit the generated .ini file to a size that will fit.
What version of the product are you using? On what operating system?
Version 0.8.2 on Windows 7.
Please provide any additional information below.
Looks better than any other pixel editor I've tried so far!!
Original issue reported on code.google.com by [email protected]
on 5 May 2011 at 10:07
What do you need to do?
An automatic "check for updates" so new versions can be installed easily
(auto-update in Windows platforms is a must, for Mac OS X see Sparkle
http://sparkle.andymatuschak.org/).
How would you like to do it?
When the program is executed a "Home" page can be shown with some information
about ASEPRITE and a little "Check for updates" check-box (checked by default).
Original issue reported on code.google.com by davidcapello
on 5 Mar 2011 at 9:09
What steps will reproduce the problem?
1. Keep ASEprite running
2. Put computer to sleep (close laptop lid in my case)
3. Wake computer (open lid)
4. Realize that ASEprite has disappeared.
What is the expected output? What do you see instead?
Program should wake up normally, instead it just quits without an error message
or anything else.
What version of the product are you using? On what operating system?
Version 0.8.2 on Windows Vista SP2
Please provide any additional information below.
Dell XPS M1530 laptop.
Sweet editor, by the way! Just started using it. I really like iLKke's skin,
too. He also did some good work for Grafx2. I thought the style looked somewhat
familiar, so I checked the "about" section and, lo and behold, there he was.
Original issue reported on code.google.com by [email protected]
on 4 Dec 2010 at 1:13
What do you need to do?
It would be nice if ASE could accurately extract the palette from a RGB image
and assign palette values to each pixel.
How would you like to do it?
This would be an extension of converting a sprite to 8bit from 32bit but with
the additional step of assigning accurate palette values before the conversion.
i.e
if (numofcolours < 256) accurately quantize the palette
else quantize an optimum palette.
Original issue reported on code.google.com by [email protected]
on 12 Dec 2010 at 12:10
What do you need to do?
Configure type of conversion when we are loading a .gif file. Conversion to
RGBA by default could not be desirable or could be automatically avoided (e.g.
with .gif files creates by ASEPRITE, with index 0 as transparent in every
frame).
How would you like to do it?
When we load a .gif that cannot be converted to indexed format automatically, a
dialog could appear showing the following options:
1) Convert to RGBA.
2) Assign a palette entry as transparent color automatically (if it is
possible).
3) Pick a explicit color as transparent (ASEPRITE 0.9 will support non-zero
palette entries as transparent color).
Original issue reported on code.google.com by davidcapello
on 1 Mar 2011 at 10:30
What do you need to do?
take animation and save into sprite sheet as png
How would you like to do it?
option via save function ( as check-box perhaps?)
this will help those who use aseprite for game development
pros:
simple to implement;
if sheetcheckbox ticked
{
newimage frames* dimension
for step 0 to maxframe-1 { draw frame(x*step,y) }
}
saveimg
programmers using quads( tilesheets) to save memory and programming overhead (
or coding platform) , will not need to copy/paste frames into a new image
saving them time. ( even if they only have to stitch multiple animations )
cons:
involves work and testing:P
Original issue reported on code.google.com by [email protected]
on 31 Jul 2011 at 5:37
What steps will reproduce the problem?
1. Launch ASE
2. Click the X on the window to close it.
3.
What is the expected output? What do you see instead?
The window should close, shutting down the program. Instead, It displays an
arrow icon in the middle of the window and hangs.
What version of the product are you using? On what operating system?
0.8.2
Please provide any additional information below.
This happens occasionally, but not all the time. Hopefully you can reproduce it.
Original issue reported on code.google.com by [email protected]
on 16 Apr 2011 at 6:50
What do you need to do?
Be able to scroll through colors without a mouse wheel.
How would you like to do it?
2 small buttons below color bar. one for up and one for down
Original issue reported on code.google.com by [email protected]
on 26 Jul 2011 at 11:15
What steps will reproduce the problem?
1. Run Aseprite on windows 7.
2.
3.
What is the expected output? What do you see instead?
The program stops working immediately after launching.
What version of the product are you using? On what operating system?
0.9 on windows 7 32 bit.
Please provide any additional information below.
This issue was marked as fixed with 0.9, but I still get the "aseprite has
stopped working" screen.
Original issue reported on code.google.com by [email protected]
on 17 Sep 2011 at 7:25
What steps will reproduce the problem?
1. type make :)
2.
3.
What is the expected output? What do you see instead?
[ 17%] Building CXX object
src/filters/CMakeFiles/filters-lib.dir/convolution_matrix_filter.cpp.o
In file included from
/home/ppridham/packages/ase/src/filters/convolution_matrix_filter.cpp:26:
/home/ppridham/packages/ase/src/./filters/neighboring_pixels.h:36: error:
expected nested-name-specifier before ‘Delegate’
(plus more errors, but this is the first)
What version of the product are you using? On what operating system?
Ubuntu Linux
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Mar 2011 at 4:50
What steps will reproduce the problem?
1. Press Alt+F (to open the File submenu)
2. Press Alt+X
What is the expected output? What do you see instead?
The program should execute the command in the menu, but instead the keyboard
has not effect (if we press X without Alt modifier, it works).
More info in comments section of the following post:
http://blog.aseprite.org/2011/01/spriting.html
Original issue reported on code.google.com by davidcapello
on 3 Mar 2011 at 11:04
ASE is a great tool and I have to thank You for developing it. I would like to
use it in fullscreen on a secondary 1280x1024 monitor, but ASE doesn't have
such resolution available as it's window size, therefore... well - pixels arent
proportional - wich is of course bad. I don't know if this is due to some
implementation related limitations or not, but it would be awesome if new
resolutions would be available in the next build or something.
Original issue reported on code.google.com by [email protected]
on 21 Mar 2011 at 1:32
What steps will reproduce the problem?
1. Program not opening
2.
3.
What is the expected output? What do you see instead?
The program does not open.
What version of the product are you using? On what operating system?
0.8
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 27 Apr 2011 at 3:34
What is the expected output? What do you see instead?
The program has 50 % CPU usage on my dual core processor, meaning it's hogging
one of the cores entirely. I would expect a simple program like this to use
maximum of 10-20 %.
What version of the product are you using? On what operating system?
v0.9 on Windows 7.
Please provide any additional information below.
I have a suspicion this is caused by active vsync polling in the display
drivers. I have encountered the same problem with some SDL apps.
Original issue reported on code.google.com by [email protected]
on 10 Oct 2011 at 5:27
What steps will reproduce the problem?
1. After spending several minutes on the software, windows said the softaware
has run out of runtime unusualy.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 27 Apr 2011 at 5:15
What do you need to do?
Be able to resize window without changing ASEPRITE's resolution
How would you like to do it?
drag window to desired size using sides of window
Original issue reported on code.google.com by [email protected]
on 7 Aug 2011 at 10:45
What do you want to refactor?
The FLC code to load/save .flc/.fli files.
Why?
Problems loading FLC files (one extra frame, etc.) + licensing problems.
Considerations: Test interoperability with Autodesk Animator Pro.
Original issue reported on code.google.com by davidcapello
on 1 Mar 2011 at 2:38
Is there a chance you guys might add a tool (or enhance a current one) to
rotate an item that's selected, rather than exclusive horizontal or vertical
movements? Kinda like what's in the example.
Original issue reported on code.google.com by [email protected]
on 16 Nov 2011 at 3:07
Attachments:
What do you need to do?
Recolor a whole sprite sheet.
How would you like to do it?
Mass color edit for all sprites. Working on character ideas based on other
already existing characters, just need to recolor everything at the same time
because the number of sprites is painstaking to work on one at a time.
Original issue reported on code.google.com by [email protected]
on 29 Apr 2011 at 2:34
What do you need to do?
Simply allow the changing of displayed frames while in preview mode, so that
sprite frames can be manually animated while moving the sprite with the mouse.
Great testing feature to go with sprite sheets.
How would you like to do it?
Same method as in-editor frame control, i.e. left/right arrows etc.
Original issue reported on code.google.com by [email protected]
on 8 Aug 2011 at 4:05
What do you need to do?
Be able to drag pictures from browser into ASEPRITE window to open.
How would you like to do it?
As easily as possible
Original issue reported on code.google.com by [email protected]
on 26 Jul 2011 at 11:13
What steps will reproduce the problem?
1. Create a New File(I usually make a 32x32 file).
2. Zoom in with the mouse.
3. Wait a few seconds.
What is the expected output? What do you see instead?
The game just crashes after about a minute of being open, even without any
input.
What version of the product are you using? On what operating system?
Using .9-win32 on WindowsXP
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2011 at 2:15
What do you need to do?
be able to zoom without a scroll wheel
How would you like to do it?
magnification tool
Original issue reported on code.google.com by [email protected]
on 24 Jul 2011 at 8:54
What?
When 0.9.1 lands, there will be the resize / transformation functionality.
How?
This is a feature request to add an Alt-Drag gesture for resizing while
maintaining aspect ratio of the selection.
Original issue reported on code.google.com by [email protected]
on 14 Oct 2011 at 4:39
What steps will reproduce the problem?
1. Open an file.
2. Select a portion of the sprite with the rectangular marquee.
3. Copy that portion.
4. Close the sprite.
What is the expected output? What do you see instead?
The sprite should be closed without a confirmation dialog.
Original issue reported on code.google.com by davidcapello
on 5 Mar 2011 at 10:18
What do you need to do?
I'd like to be able to:
* load a sprite sheet (i.e. a bitmap containing lots of images).
* mark the sprites out using rectangles. The sprites aren't always regularly
placed (i.e. in a grid) within the bitmap.
* give the sprites names.
* make sequences of the regions.
* export the marked regions in a text format so that this can be loaded by a
game. (i.e. the regions can be blitted).
How would you like to do it?
It would be nice to be able to load bitmap and have a "region marking" tool.
Actually this could be used more generally to add markers on sprites (e.g. for
attachments or emitters). Regions (and markers) could be named. A region would
effectively be a sprite, and markers within it would be markers on the sprite
(and associated with it on export). After editing I could then export the
metadata to file (flat text or YAML) which I could load into a game or
pre-process into C structs.
Original issue reported on code.google.com by [email protected]
on 12 Jul 2011 at 4:55
What do you need to do?
Hi David! It would be really cool to be able to load/save sprite sheets, save
animations to a sprite sheet, or split a sprite sheet into multiple images etc.
so that game animations can be easily transformed between those formats.
How would you like to do it?
Load a sprite sheet, specify cell dimensions, split into an animation as it
loads into ASE. Export an animation to sprite sheet in the reverse fashion,
specify number of columns etc. Also potentially have options for specifying
sprite border behaviours (pixel doubling etc. useful for filtered GL textures)
or packing sprites into a sheet based on best fit.
Original issue reported on code.google.com by [email protected]
on 2 Jan 2011 at 8:12
What steps will reproduce the problem?
1. Make a 16x16 sprite and draw something on it
2. select all and copy it
3. Create a second frame
4. add 16 pixels to the right of the image (Sprite/Canvas Resize)
5. Try to paste from the clipboard onto the right half of the second frame.
What is the expected output? What do you see instead?
I expected the original 16x16 sprite, which I copied to the clipboard, to be
pasted onto the second frame. But, if you try to paste into the area that was
added using "Canvas Resize," the clipboard data disappears when I hit the Enter
key
What version of the product are you using? On what operating system?
ASEPRITE v0.9 on Ubuntu Linux
Please provide any additional information below.
I realize that the Canvas Resize dialog box says work-in-progress, so you might
already know of this bug.
Original issue reported on code.google.com by [email protected]
on 21 Mar 2011 at 9:07
What steps will reproduce the problem?
1. Open aseprite
2. Click New...
3. Nothing happens!
What is the expected output? What do you see instead?
I expected a new image to be created. No image creation dialog appears.
What version of the product are you using? On what operating system?
0.9, under Ubuntu
Please provide any additional information below.
When I delete gui.xml (older version) from ~/.aseprite, the New image dialog
appears. Perhaps a more informative failure message would help users understand
what needs to be done.
Original issue reported on code.google.com by [email protected]
on 6 Mar 2011 at 6:14
What do you need to do?
Go to a specific frame writing its number.
How would you like to do it?
Put the mouse in the status bar, there should be a text box showing the current
frame, and it should be editable, then I press ENTER and jump to the specific
frame.
Original issue reported on code.google.com by davidcapello
on 24 Feb 2011 at 12:44
What steps will reproduce the problem?
1.Run aseprite on Ubuntu 11.04.
2.Choose any menu entry (e.g. Help->About
3.The Unity desktop freezes completely here.
What is the expected output? What do you see instead?
Well, I do not expect a freeze actually.
What version of the product are you using? On what operating system?
Version 0.8.3 compiled from source.
Ubuntu 11.04 amd64
Please provide any additional information below.
I had to apply a patch to make the program run at all.
See the attached patch.
Also have a look at the strace and the build log.
Original issue reported on code.google.com by [email protected]
on 17 Jul 2011 at 10:33
Attachments:
What steps will reproduce the problem?
1. Check "hide extensions for known file types" in Windows explorer
2. Run aseprite, and press File > Open
3. Try to open a .png file.
4. It'll be opened like a folder (instead of open the image file).
Original issue reported on code.google.com by davidcapello
on 17 Sep 2011 at 11:15
Using the latest version of the source and following the instructions in
INSTALL.TXT to generate a MSVS10 project with CMAKE doesnt seem to work.
The cmake process seems to completely screw the directory structure and makes
all the include statements fail with a 'file not found' error.
Original issue reported on code.google.com by [email protected]
on 11 Dec 2010 at 11:14
We cannot open or save files with Unicode chars (e.g. Russian characters, see
http://blog.aseprite.org/2011/09/aseprite-09-released.html?showComment=131583944
4573#c3367226116388128484).
A viable option could be to render unknown Unicode characters using the
Operating System (or freetype2 library).
Original issue reported on code.google.com by davidcapello
on 20 Sep 2011 at 2:17
What steps will reproduce the problem?
1.executing aseprite on windows 7
2.
3.
What is the expected output? What do you see instead?
The program should open, but crashes on opening.
What version of the product are you using? On what operating system?
0.8.2 on windows 7.
Please provide any additional information below.
The window appears but crashes immediately.
Original issue reported on code.google.com by [email protected]
on 21 Aug 2011 at 1:11
What do you need to do?
I need to insert some text in a drawing
How would you like to do it?
I would like to have a Text Tool, which would allow inserting some text onto
the drawing.
Original issue reported on code.google.com by [email protected]
on 17 Jun 2011 at 7:43
All file formats supported by ASE to load/save sprites should be supported in
the palette editor as well (plus .col files).
Imported from:
http://sourceforge.net/tracker/?func=detail&aid=2901815&group_id=20848&atid=1208
48
Original issue reported on code.google.com by davidcapello
on 4 Mar 2011 at 12:46
What do you need to do?
Move palette colours in the palette editor to different positions, making it
easier to manually sort palettes.
How would you like to do it?
Using the arrow keys, which are presently not used by the palette editor.
Original issue reported on code.google.com by [email protected]
on 31 Jul 2011 at 9:08
What steps will reproduce the problem?
1. Go to View->Screen-Configure Screen...
2. Set pixel scaling to 1 (without changing other params).
3. Hit OK.
What is the expected output? What do you see instead?
Pixel scaling remains at 2x. It seems that changing it between any of the
pixel-scaled modes works fine, only 1x has a problem.
What version of the product are you using? On what operating system?
0.8.2 under Windows 7
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 24 Jul 2011 at 11:14
What steps will reproduce the problem?
1. Create a simple pixel with (lets say) 3 colors;
2. Select an area with the rectangle selection tool;
3. Copy and Paste the Selection;
4. Position the copy and press enter to finish pasting.
What is the expected output? What do you see instead?
I was expecting for a simple copy of the selection, but instead got an bizzare
copy of the selection.
What version of the product are you using? On what operating system?
0.8.2 on Linux Ubuntu (10.10), compiled with g++ 4.4.5. During the "make", g++
accused some errors, where trying to convert a void * to an int resulted in
lost of precision, so I changed the return type of those functions to a size_t.
Follows attached some images simulating the problem.
Original issue reported on code.google.com by [email protected]
on 6 Apr 2011 at 3:43
Attachments:
I'd like to be able to maximize the ASE window to the full screen. It's easier
to work up close, but then I can't see the rest of my sprite.
Original issue reported on code.google.com by [email protected]
on 28 Aug 2011 at 6:35
What do you need to do?
Export animation info in an xml format for an animation created in ASE and
batch save all the frames of an animation as separate images.
How would you like to do it?
Add an export animation to the file menu.
P.S.
awesome program I really appreciate the hard work. I'd
equate this to the Musagi of sprite and animation tool, I'm surprised
it's not recommended in the indie community more. Keep up the good work =]
Original issue reported on code.google.com by [email protected]
on 11 Mar 2011 at 10:41
When working in RGB Color mode, it would be really useful to have the Palette
window update RGB(HSV) values when I select a color from a sprite with the
Eyedropper Tool.
Similarly, in Indexed mode, it would be nice to be able to duplicate the
current swatch color to a new swatch, so that adjustments can be made to it
without impacting any existing sprite coloration.
Both of these features would greatly help with creating very slight color
deviations, for shading/highlight effects. I haven't seen a way to accomplish
these from the app or on the Quick Reference. Thanks!
Original issue reported on code.google.com by [email protected]
on 10 Mar 2011 at 5:06
What steps will reproduce the problem?
1. Trying to compile aseprite with the latest git code when xxf86dga/XDGA is
detected by the cmake configure process.
What is the expected output? What do you see instead?
Correct compile. A compile error that complains about not being able to find
the xdga library functions, simple error with the CMakeLists.txt file in the
root of the tree.
What version of the product are you using? On what operating system?
The git commit version a2eab0553c4f9b6278c0d83ee31c8bdc6e4a0787.
Please provide any additional information below.
A simple fix is needed to the CMakeLists.txt file, patch is attached. Just was
a simple error of using the wrong variable, using PLATFORM rather than
PLATFORM_LIBS, which all the other ones were using.
Original issue reported on code.google.com by [email protected]
on 4 Mar 2011 at 10:25
Attachments:
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