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View Code? Open in Web Editor NEWHardfought server build of GruntHack.
Home Page: https://github.com/sgrunt/GruntHack
Hardfought server build of GruntHack.
Home Page: https://github.com/sgrunt/GruntHack
GruntHack 0.2.1 -- General information GruntHack is a derivative of NetHack, the classic dungeon exploration game. Significant changes from the 0.1.x series include: * More levels in Sokoban and new demon strongholds in Gehennom * An overhauled monster spellcasting system * More items usable by monsters A fuller list of changes for this release can be found in the files doc/changes02.1, doc/changes02.0, doc/changes01.1, and doc/changes01.0 in the source distribution. The following HOWTO derives from NetHack's original information for compiling the code tree. GruntHack is still in a very experimental stage, so some information contained hereafter may not necessarily apply. - - - - - - - - - - - Please read items (1), (2) and (3) BEFORE doing anything with your new code. 1. Unpack the code in a dedicated new directory. We will refer to that directory as the 'Top' directory. It makes no difference what you call it. 2. If there is no flaw in the packaging, many sub-directories will be automatically created, and files will be deposited in them: a. A 'dat' directory, which contains a variety of data files. b. A 'doc' directory, which contains various documentation. c. An 'include' directory, which contains *.h files. d. A 'src' directory, which contains game *.c files used by all versions. e. A 'util' directory, which contains files for utility programs. f. A 'sys' directory, which contains subdirectories for files that are operating-system specific. g. A 'sys/share' subdirectory, which contains files shared by some OSs. h. A 'sys/share/sounds' subsubdirectory, which contains sound files shared by some OSs. i. A 'sys/amiga' subdirectory, which contains files specific to AmigaDOS. j. A 'sys/amiga/ship' subsubdirectory k. A 'sys/atari' subdirectory, which contains files specific to TOS. l. A 'sys/be' subdirectory, which contains files specific to Be OS. m. A 'sys/mac' subdirectory, which contains files specific to MacOS. n. A 'sys/msdos' subdirectory, which contains files specific to MS-DOS. o. A 'sys/os2' subdirectory, which contains files specific to OS/2. p. A 'sys/unix' subdirectory, which contains files specific to UNIX. q. A 'sys/vms' subdirectory, which contains files specific to VMS. r. A 'sys/wince' subdirectory, which contains files specific to Windows CE. s. A 'sys/winnt' subdirectory, which contains files specific to Windows NT. t. A 'win' directory, which contains subdirectories for files that are windowing-system specific (but not operating-system specific). u. A 'win/share' subdirectory, which contains files shared by some windowing systems. v. A 'win/Qt' subdirectory, which contains files specific to Qt. w. A 'win/X11' subdirectory, which contains files specific to X11. x. A 'win/gem' subdirectory, which contains files specific to GEM. y. A 'win/gnome' subdirectory, which contains files specific to GNOME. z. A 'win/tty' subdirectory, which contains files specific to ttys. A. A 'win/win32' subdirectory, which contains files specific to the Windows Win32 API. The names of these directories should not be changed unless you are ready to go through the makefiles and the makedefs program and change all the directory references in them. 3. Having unpacked, you should have a file called 'Files' in your Top directory. This file contains the list of all the files you now SHOULD have in each directory. Please check the files in each directory against this list to make sure that you have a complete set. 4. Before you do anything else, please read carefully the file called "license" in the 'dat' subdirectory. It is expected that you comply with the terms of that license, and we are very serious about it. 5. If everything is in order, you can now turn to trying to get the program to compile and run on your particular system. It is worth mentioning that the default configuration is SysV/Sun/Solaris2.x (simply because the code was housed on such a system). It is also worth mentioning here that GruntHack is a huge program. If you intend to run it on a small machine, you'll have to make hard choices among the options available in config.h. The files sys/*/Install.* were written to guide you in configuring the program for your operating system. The files win/*/Install.* are available, where necessary, to help you in configuring the program for particular windowing environments. Reading them, and the man pages, should answer most of your questions. GruntHack was developed and tested on an x86-based Linux system, and has not been thoroughly tested on other platforms. However, NetHack 3.4 is known to run/compile on several platforms for which GruntHack should technically work with some tinkering: Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0 Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x (but see Makefile.ami about DICE and Manx) DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1 DEC VAX/VMS, running V4.6 through V7.1 HP 9000s700 running HP-UX 10.x, 11.x IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI. Intel 80386 or greater (or clone) boxes running Linux, or BSDI. Intel 80386 or greater (or clone) boxes running Windows 95/98/Me. Intel 80386 or greater (or clone) boxes running Windows NT/2000/XP/2003. Intel Pentium or better (or clone) running BeOS 4.5 Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7 NetHack will also run on the following, but a cross-compiler hosted on another platform, such as win32, is required to build from source. Pocket PC devices running Windows CE 3.0 and higher H/PC Pro devices running Windows CE 2.11 and higher. Palm Size PC 1.1 devices running Windows CE 2.11 Previous versions of NetHack were tested on the following systems: AT&T 3B1 running System V (3.51) AT&T 3B2/600 & 3B2/622 running System V R3.2.1 AT&T 3B2/1000 Model 80 running System V R3.2.2 AT&T 3B4000 running System V AT&T 6386 running System V R3.2 Data General AViiON systems running DG/UX DEC vaxen running BSD, Ultrix Decstations running Ultrix 3.1, 4.x Encore Multimax running UMAX 4.2 Gould NP1 running UTX 3/2 HP 9000s300 running HP-UX HP 9000s700 running HP-UX 9.x IBM PC/RT and RS/6000 running AIX 3.x IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 (and probably Warp) with Microsoft 6.0, and OS/2 2.0 and up with IBM CSet++ 2.0. Intel 80386 or greater (or clone) running 386BSD Mips M2000 running RiscOS 4.1 NeXT running Mach (using BSD configuration) Pyramid 9820x running OSx 4.4c SGI Iris running IRIX Stardent Vistra 800 running SysV R4.0 Stride 460 running UniStride 2.1 Sun-3s, -4s, and -386is running SunOS 3.x Sun-3s and -386is running SunOS 4.x Valid Logic Systems SCALD-System - - - - - - - - - - - Bugs in GruntHack are probably innumerable. If you happen to find one, please report it through the same channels by which you heard about and obtained the game; it will be heard of sooner or later and may or may not be fixed. -- Good luck, and happy Hacking --
in numberpad mode, going up,down,right,left with numberpad key works as j,k,h,l
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