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An AI gym for building, measuring, and learning agents in massively parallel fuzzed environments using the Chinese Room Abstract Stack (Crabs) machine, ASCII Data Types, and Script2.

C++ 95.52% CMake 0.32% C 4.16%
a-star a-star-algorithm a-star-path-finding a-star-search ai contiguous contiguous-allocation contiguous-array contiguous-containers contiguous-file contiguous-segments gym gym-application gym-env gym-environment gym-environments gym-management gym-website stack-based

igeek's People

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igeek's Issues

Rename iGeek.

Problem

Typically the i is lowercase when you use it in the context of an iPhone or iPod.

Solution

Files Affected

  1. '~/*`

Hierarchy

  • Flat

Docs.ReadMe.Add Organization section

Organizational

Problem

The work on IGEEK has been done on the 2D game engine only, and there isn't a lot of it due to issues getting backed up.

Solution

The Organization section can link to the projects that do have some work. There isn't much done, but igeek.human is very interesting.

Hierarchy

  • Flat

Update VS project and clean up code.

Problem

What the heck is an iGeek interface?

Solution

iGeek is essentially a parallel world fuzzer for building, test, and learning AI agents. iGeek creates multiple copies of environments using Chinese Rooms such that each Room has one OS thread, locking that Room to a CPU to optimize cache performance.

The Solution is to start with a Chinese Room in Script2 (i.e. the Room class) for the iGeek Environment and start adding objects into the Chinese Rooms. I've never actually created a parallel Room before.

Tags

Greenfield

Session

Hierarchy

  • This

License

Copyright 2021 © Kabuki Starship; all rights reserved.

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

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