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Comments (8)

ShibiHe avatar ShibiHe commented on August 21, 2024 2

Hi guys,
I have released the code at https://github.com/ShibiHe/Q-Optimality-Tightening. Please have a look.

Best,
Shibi

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petrosgk avatar petrosgk commented on August 21, 2024

I gave it a shot, however I am not sure how the discounted reward R is supposed to be used and I also need to check if future and past k-transitions are valid

https://github.com/petrosgk/Atari/tree/opt-tightening

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Kaixhin avatar Kaixhin commented on August 21, 2024

Awesome - I'll try and have a look soon or next week! Would you be able to test it to try and replicate one of the results from the paper?

I started on this myself as well, so will see how our implementations compare.

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Aeroone avatar Aeroone commented on August 21, 2024

Hi, have you reproduced that optimality tightening results? I have tried some games based on tensorflow and openai gym but the results seem much worse than the papers' results. I am not sure whether I misunderstand something or miss some tricks in the paper. It seems that the paper doesn't include everything about their works.

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DanielTea avatar DanielTea commented on August 21, 2024

Does anyone know wether they have published the source code for optimal tightening, from the paper?

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Aeroone avatar Aeroone commented on August 21, 2024

No, they haven't published their code as far as I know. The tricks they use are not hard to implement but I can not still achieve their performance.

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petrosgk avatar petrosgk commented on August 21, 2024

I have tried implementing optimality tightening (see earlier post) but the results I get are also much worse than the paper's.

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Kaixhin avatar Kaixhin commented on August 21, 2024

In my experience the smallest details in a paper can be key to reproducing results - and these may be missing or ambiguous. If anyone is reasonably confident in their implementation, you should try contacting one of the authors with specific questions.

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