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liberal-crime-squad's Issues

Compile failures on Linux.

I'm very new to compiling, and I think I might be missing a dependency possibly?

Anyways, it gives me an error while running ./bootstrap

sailorjerrys@MintyFresh ~/Downloads/Liberal-Crime-Squad-master $ chmod 744 bootstrap
sailorjerrys@MintyFresh ~/Downloads/Liberal-Crime-Squad-master $ ./bootstrap
autoreconf: Entering directory `.'
autoreconf: configure.ac: not using Gettext
autoreconf: running: aclocal --force
autoreconf: configure.ac: tracing
autoreconf: configure.ac: not using Libtool
autoreconf: running: /usr/bin/autoconf --force
autoreconf: running: /usr/bin/autoheader --force
autoreconf: running: automake --add-missing --copy --force-missing
configure.ac:12: installing './compile'
configure.ac:10: installing './install-sh'
configure.ac:10: installing './missing'
automake: error: no 'Makefile.am' found for any configure output
autoreconf: automake failed with exit status: 1
sailorjerrys@MintyFresh ~/Downloads/Liberal-Crime-Squad-master $

to_string is used instead of tostring

in some files, such as basemode/activate.cpp and title/titlescreen.cpp
to_string is used instead of tostring
this causes compilation failure (at least on windows using codeblocks)

Car crash victims teleport to safehouses

Step 1: Get into a car crash. Either screw up and crash because you wanted to spare the fruit stand guy, or get shot dead mid-chase. and have your car spiral out of control and crash.
Step 2: Check "Review assets and form squads" to find that the corpses of your liberals have mysteriously teleported back into the safehouse despite everyone being dead, meaning nobody is carrying the corpses.

Problem starting in Ubuntu

I compiled this source on Linux using the commands in COMPILE_README.txt and everything compiled beautifully, however I get this message when running:

Attempting to open filename: sitemaps.txt Failed to load sitemaps.txt! Reverting to old map mode.*** buffer overflow detected ***: terminated
                               Aborted (core dumped)

And then it terminates.

Unarmed "Stealth Kills" count as murder while Knife "Stealth Kills" don't

Killing someone in a single punch when Conservatives are not alarmed (Requires 10 Martial Arts skill and someone not wearing armor) will not raise the alarm (silent kill), but it will still count as murder.

Killing someone with a knife when Conservatives are not alarmed will not raise the alarm, and it won't count as murder.

Special blocks can spawn in unreachable places

See #2 and #1 for background information.
For some locations which are generated at runtime (ex. prison), stairs, doors, and other special tiles have a chance to spawn inside of the walls. The fix for this seems to be to tweak the generation of these locations so that this collision a) cannot happen, b) retries when it does happen. Although b) would break the game if there's no valid tile.

Stairs inside wall in certain maps

When going up the floors in the prison, the stairs to get back down are inside the wall. You are able to leave the stairs tile to an adjacent open tile but then can't move back onto the stairs to go back down as it is a wall, you are trapped on the floor.

Attached is a save file where the issue can be seen, travel to the "Green Hills Forced Labour Camp" and go up the first set of stairs.

save.zip

I've put in place a basic fix but it is not elegant as it allows doors to exist without a wall on both sides.

Reorganize a few lines from common.h to build under windows VS2015

in common.h, when compiling on my platform from the visual studio solution, the #ifndef DONT_INCLUDE_SDL block, which #includes the SDL headers needs to go BEFORE the #include <curses.h>, so that underscore underscore WIN32 underscore underscore gets defined, otherwise curses.h doesn't define a large number of functions, resulting in thousands of compile errors.

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