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littleenginevk's Issues

Update readme

Add info about new libraries, new API usage, Android support (with caveats), CMake presets, contributors, original repo URL, etc.

Start adding standalone pages to Doxygen docs.

Refactor FileReader

Use filesystem for Android too: provide API to obtain sdcard path etc.

Create a new type to handle Android AAssets (move currently ifdefd logic in FileReader here).

Android internal/external storage paths are in AActivity: https://stackoverflow.com/a/6287820

Android window implementation

Implement single touch position capture as a proxy for mouse button 0 press.

Review any other API aspects that need implementation.

Revise context ownership of app objects

graphics::RenderContext owns pipelines, samplers, etc: move as much as makes sense to the user side (engine will handle ownership, not graphics).

Remove all uses of View and CView.

**gfx lib**

One liners

  • pipeline fixed info
  • sampler create info

Macro

  • Pipeline
  • memory: store all allocated buffers and images and clear on destruction, remove redundant alloc check: vma does it already
  • wrapper type that defer destroys
  • Descriptor Sets
    • ubo: vp, model
    • SSBO: models
    • push: object index

Shader upgrade

Compile glsl to spir-v (at least in Debug)

Shader Compiler:

  • true singleton: never invoked in release
  • requires glslc in PATH (/ tools? Find tools directory like data)
  • if (system("glslc --version") == 0), go online
  • replicate shell script logic in C++

Shader:

  • store extension and mode (GLSL / SPV)
  • use FileMonitor to recompile, rebuild on GPU (, and trigger pipeline reconstruction) on glsl file modified

Pipeline:

  • Recreate on shader recompile

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