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karthiknedunchezhiyan / google-chrome-dino Goto Github PK

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Recreation of everyone's favorite offline companion, google chrome dinosaur game, with the same classic monochrome interface.

Home Page: https://karthiknedunchezhiyan.com/google-chrome-dino/

License: MIT License

JavaScript 93.23% HTML 6.30% CSS 0.47%
javascript canvas-game canvas javascript-game game-development game chrome-dino chrome-dino-game chrome-dinosaur-game chrome-dinosaur

google-chrome-dino's Introduction

Hello there ๐Ÿ‘‹, I'm โœจ Karthik Nedunchezhiyan โœจ

GitHub KarthikNedunchezhiyanย 

Welcome to my page!
I am a Full Stack Developer from Chennai, India ๐Ÿ‡ฎ๐Ÿ‡ณ.

๐Ÿš€ About Me

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  • ๐Ÿ“š Current computer science masters student specializing in Networks, Systems, and Security @Clemson University, USA ๐Ÿ‡บ๐Ÿ‡ธ.
  • ๐Ÿ‘จ๐Ÿฝโ€๐Ÿ’ป Previously worked as a Full Stack Developer @ZohoCatalyst - Zoho's Serverless Platform
  • ๐ŸŽ’ I've more than 3 years experience in working on cloud.
  • ๐Ÿš€ I've experience in developing a complete distributed system stack from scratch.
  • โค๏ธ Exploring new technologies, drawing, and game development is my hobby. I love playing basketball โ›น๏ธโ€โ™‚๏ธ.
  • ๐Ÿ’ฌ Ask me about serverless platform, cloud computing, parallel computing, distributed systems, system programming, front end development.
  • ๐Ÿ—ฃ๏ธ Pronouns: he/him
  • ๐ŸŒฑ Iโ€™m currently writing code in Rust.

๐Ÿ˜„ Fun Fact

Mathematics-Biology group in high school, Electronics & Instrumentation major in undergraduate, Working as a software developer.

๐Ÿ“• Latest Blog Posts

๐Ÿ”จ Tech Stack

Rust C JavaScript TypeScript Nodejs Java Python Linux Git Kubernetes Docker Podman WebAssembly Grafana Prometheus NPM Jest Express Shell Script Bootstrap JQuery GraphQL

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google-chrome-dino's People

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google-chrome-dino's Issues

Can't make small jumps

Holding down the space button should make a big jump, but a quick tap on the space button should make a smaller jump.

Game speed isn't time independent

The game loop doesn't use a deltaTime parameter based on the current frametime, or a fixed FPS, either of which are necessary in order for the game's performance to be consistent.

On a high-end system the game loop is so fast it is completely unplayable.

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