Welcome to a collection of exciting Java projects! This README provides an overview of each project and its key features. You can use the table of contents below to navigate to a specific project that piques your interest.
📋 Project Status: In Progress
Description: A fun number guessing game where you try to guess a random number within a specified range.
How it works:
- The program generates a random number between 1 and 100.
- You are prompted to enter your guess for the generated number.
- The program compares your guess with the generated number and provides feedback:
- If your guess is correct, you win! 🎉
- If your guess is too high, you'll be informed.
- If your guess is too low, you'll be informed.
- You can keep guessing until you get the correct number.
Additional Features:
- Limited number of attempts.
- Option for multiple rounds.
- Score based on attempts or rounds won.
Description: A tool to count the number of words in a text or a file.
How it works:
- You can either enter a text or provide a file to count the words.
- The program reads the input text or file and stores it.
- It splits the text into words using spaces or punctuation as delimiters.
- The program then counts the number of words.
- The total count of words is displayed to you.
Enhancements:
- Ignore common words or stop words.
- Get statistics like the number of unique words or word frequency.
- Input validation to handle empty inputs or file errors.
- Option for a graphical user interface (GUI).
Description: An efficient system to manage student information.
Key Components:
- Student Class: Represents individual students with attributes like name, roll number, grade, and more.
- StudentManagementSystem Class: Manages the collection of students, with methods to add, remove, search, and display students.
- User Interface: Interact with the system through a console-based or graphical user interface (GUI).
- Data Persistence: Student data can be read from and written to a storage medium, such as files or databases.
- Input Validation: Ensures required fields are not empty and that data is in the correct format.
Description: Simulate an ATM machine with various banking options.
Key Features:
- ATM Class: Represents the ATM machine, with options like withdrawing, depositing, and checking the balance.
- Bank Account Class: Stores the user's account balance and connects with the ATM for transactions.
- User Input: Validates user input, ensuring it's within acceptable limits (e.g., sufficient balance for withdrawals).
- User Feedback: Displays messages based on chosen options and the success or failure of transactions.
Description: An efficient system to manage your contacts.
Key Components:
- Contact Class: Represents individual contacts with attributes like name, phone number, email address, and more.
- AddressBook Class: Manages the collection of contacts, with methods to add, remove, search, and display contacts.
- User Interface: Interact with the system through a console-based or graphical user interface (GUI).
- Data Persistence: Contact data can be read from and written to a storage medium, such as files or databases.
- Input Validation: Ensures required fields are not empty and that contact data is in the correct format.
Feel free to explore and implement these projects based on your preferences and needs. Each project offers a range of functionalities and can be customized further to suit your requirements. Happy coding! 🚀👨💻👩💻