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This project forked from insideout-andrew/godot-audio-manager
An audio manager for the Godot game engine
License: MIT License
godot-audio-manager's Introduction
- Copy
./addons/audio-manager/*
to your project
- Instance a child scene or singleton of the AudioManager node
- Add your music and sound effects
- Play the music and sounds with code
Name |
Description |
Num Sfx Players |
How many sound effect players should be used. This allows multiple sounds to play at once, but you don't want more than you need |
Music |
An array of music files |
Effects |
An array of sound effects |
Method |
Description |
play_music(song_name : String) -> void |
Play the requested song. If this music is already playing, nothing will happen |
pause_music() -> void |
Pause the music player |
play_fx(sfx_name : String) -> void |
Play the requested sound effect |
godot-audio-manager's People
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