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name problem and error

hello, i have 2 problems.

first: when i download the file and put it in the mods folder it tells me the name is incorrect and missing _0.0.2 in the line.

second: i am getting this error: Error while running the event handler: _ _ LogisticsUtility_ _/control.lua:51:attemot to index field 'parent'(a nil value)

please fix :)

[Logistics Signs] Error with (possibly) other mods with buttons in the upper left

List of relevant mods:

  • Belt Brush
  • FAT Controller
  • Foreman
  • Blueprint String
    *Blueprint Flipper
  • Mod Iconizer
  • Advanced Logistics System
  • Upgrade Planner
  • Module Inserter

Version of Logistics Signs: 0.0.4
Version of Factorio: 0.12.34

If you click in the space in the upper left hand corner where all of the buttons for the mods listed above are, you get the following errors, and the game kicks me out of the save.
Before installing Module Inserter:

Error while running the event handler: __LogisticsSigns__/control.lua:73: attempt to index field 'parent' (a nil value)

After installing Module Inserter:

 Error while running the event handler: __LogisticsSigns__/control.lua:78: attempt to index field 'parent' (a nil value)

Incompatibility with Reactors

On Factorio 0.14.x, LogisticSigns (0.0.6) is incompatible with Reactors (1.6.0).
Both mods run well on there own. But if you have both mods in installed, Factorio crashes during loading.
The log just says:

 ...
 0.907 Loading mod core 0.0.0 (data.lua)
 0.913 Loading mod base 0.14.22 (data.lua)
 1.036 Loading mod LogisticsSigns 0.0.6 (data.lua)
 1.123 Loading mod Reactors 1.6.0 (data.lua)
 1.218 Loading mod LogisticsSigns 0.0.6 (data-final-fixes.lua)
 1.325 Checksum for core: 1291735968
 1.325 Checksum for mod base: 786624017
 1.325 Checksum for mod LogisticsSigns: 1929541944
 1.326 Checksum for mod Reactors: 1327236232
 1.850 Error Util.cpp:57: No such node (filename)

I'm not quite sure what the actual problem is or even hows fault it is (it might be even a Factorio bug).

LogisticsIcons Small Sign can't display all icons with multiple mods.

From Factorio Forum: https://forums.factorio.com/viewtopic.php?f=92&t=21277&start=20

With multiple mods the small icon picker can't display all icons.

Anson:

most of all, i would like to use the small signs with icons. but when i place one such sign, the resulting window shows only 10 lines of only 47 icons per line, a total of 470 while it should be (depending on the number of mods i have enabled) 600+ (or even 1200+ as soon as boxing2 is bugfree for me). my screen is big (1920x1100 windowed) and still a lot of icons are outside of my screen on the left and right sides :-( even when filling the screen completely, i would guess at most a total of 25x45 (=1000+) could be shown properly for me instead of 1200++ (and even less for people with smaller screens)

maybe a tabbed view could be used to have icons nicely sorted, or a window for maybe 20x20 icons with a vertical scrollbar. reducing the size of icons would be another alternative, but i saw how difficult it is to find specific icons with the old testmod and its small icons.

Possible solution scrollbar for icon selction ui.

Any plans to port this up to 0.15?

For bug reports

  • Check that you are using 0.12.X version of Factorio
  • Check that you are using latest version of LogisticsUtility
  • Explain your bug
  • Steps how to reproduce
  • Possible fix (Optional)

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