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renderer's Introduction

OpenGL Renderer

Welcome to my C++ OpenGL renderer! This repository contains the source code for a basic 3D renderer that I've worked on for the past couple of weeks while learning OpenGL.

This render is built using, or well, trying to at least, use modern C++ and modern OpenGL.

This is still a work in progress and is still somewhat buggy. On Linux you may miss some OpenGL library files that need to be linker, a small setup script was provided here to get those. The project requires also the following tools to build and run:

  1. C++ compiler (A C++ 20 capable compiler, G++12 was used in the author machines)
  2. CMake (Cross platform build system)

Image sample

This project is done thanks to various open source libraries listed below:

  1. GLEW (Open GL extension Wrangler)
  2. GLFW (Multiplatform Library for Window, Event handling, etc.)
  3. GLM (Open GL Mathematics Library for C++)
  4. ImGui (Graphical User interface Library for C++)
  5. Spdlog (Fast C++ Logging Library)

Build and execution

Some steps on how to build and run on linux. Same commands should work on Windows PowerShell and .

# Clone repository
git clone --recursive https://github.com/kateBea/Renderer.git
cd Renderer

# Build application
mkdir build && cd build
cmake .. && cmake --build .

# Run application
./modelLoading

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