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learningagentsdrivecpp's Introduction

This is an attempt to implement the Learning Agents basic tutorial on the Unreal Engine site but in C++ instead of Blueprint.

Basic Function

All critical bugs have been addressed and it now functions at least as well as the original tutorial. I have also added a few new quality-of-life features.

New Features

There's a few features I've added beyond the original tutorial:

  • I have made a special vehicle pawn specifically for autonomous control.
    • This new pawn has no cameras or input components as they are not needed.
    • It also has a special arrow to visualize the controller input coming from the learning agent.
  • There are autonomous pawns for BOTH the sports car and the off-road car.
  • The Spline Component needed to follow the track is built automatically from the landscape spline actor.
    • Code for this is inside the LearningManager c++ class.
  • The Manager can be toggled into an inference mode instead of a learning mode.
  • There is a boolean variable exposed on the manager to toggle resetting the neural network.

learningagentsdrivecpp's People

Contributors

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