Comments (4)
They quit updating it, I think there was a post about it somewhere but a quick search didn't turn up anything. It should be noted that the project is not open source (although the code is open), so you can't really do anything with the code other than learn from it.
from spaceengineers.
Do not learn from them. Network game is still not optimized. There are many bugs.
from spaceengineers.
This is horribly sad.
from spaceengineers.
Aww so sad, no more updates here tho
from spaceengineers.
Related Issues (20)
- Can we get an update on the repo? HOT 3
- Bad textures persist steam uninstall [Unclean uninstall]
- Server Browser uses a lot of bandwidth HOT 2
- Idea: Get A Grid's Outline for In-Game Grid API
- [Bug/Glitch] IMyProjector interface contains RemainingBlocksPerType method returning inaccessible MyDefinitionBase class
- class TerminalBlockExtentions is misspelled, it should be Extensions (ie. s/nt/ns/) HOT 2
- Can't edit or create blueprints when synchronization with Steam Cloud is enabled.
- build error in vs2017 for using RecastDetour HOT 1
- [ bug ] The merge block changes the name of the ship permanently. HOT 3
- IMyBatteryBlock.CurrentStoredPower broken in multiplayer
- IMyTimerBlock is missing in ModAPI HOT 1
- Some armor blocks (slabs, wedges) don't have connected textures HOT 1
- Please update HOT 3
- Crashes on Steam Linux despite applying Linux patches and firewall blocks HOT 1
- IMyRemoteControl needs to have the ability to get/set the current target waypoint
- IMyShipController properties not Update in multiplayer
- Steam Proton RX 6800 XT Grass Density Bug Causes full system lockup HOT 4
- Steam does not always return ip in timeout.
- [bug] ship becomes intangible
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from spaceengineers.