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bentnormaltest's Introduction

BentNormalTest

image image

(left: without occlusion, right: specular occlusion enabled)

This is a test project for the "specular occlusion from bent normal" functionality that is available in Unity HDRP (High Definition Render Pipeline).

Acknowledgement

The material test ball model was made by OmegaRidly and licensed under a Creative Commons Attribution license (CC BY 4.0). Please see the following page for further details.

https://sketchfab.com/models/eccad8ecfbb9408e80321fbb96b36029

The statue model ("Maria") was scanned by Geoffrey Marchal and licensed under a Creative Commons Attribution license (CC BY 4.0). Please see the following page for further details.

https://sketchfab.com/models/7511b9190aa249a694084f5f4b43d920

The Sci-Fi car model and the church environment HDRI was made by Unity Technologies. Please see the following pages for further details.

https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351

https://assetstore.unity.com/packages/essentials/beta-projects/unity-hdri-pack-72511

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bentnormaltest's Issues

How did u create bent normal maps?

This is not an issue, but I could not find any way to contact u. I tried making bent normal maps with Substance Designer but this did not produce good looking results so I wanted to ask how u did it?

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