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bibcamurp's Introduction

URP Custom Renderer Feature for Bibcam

This repository contains a URP custom renderer feature that adds URP support to Bibcam.

I implemented the feature in a single script file -- BibcamBackgroundPassFeature.cs. Copy it into your project and enable it in the renderer settings. Then the background drawer works as on the default built-in render pipeline.

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bibcamurp's Issues

Cannot create required material because shader is null

Hello,
your project works perfectly, but when I try to recreate it in a new URP project in the same version of Unity and with the same dependencies, I get these errors in the Decoder Scene:

Cannot create required material because shader is null
UnityEngine.Rendering.CoreUtils:CreateEngineMaterial (UnityEngine.Shader)
Bibcam.BibcamBackgroundPassFeature:get_Material () (at Assets/Scripts/BibcamBackgroundPassFeature.cs:72)
Bibcam.BibcamBackgroundPassFeature:Create () (at Assets/Scripts/BibcamBackgroundPassFeature.cs:81)
UnityEngine.Rendering.Universal.ScriptableRendererFeature:OnValidate () (at Library/PackageCache/[email protected]/Runtime/ScriptableRendererFeature.cs:46)

Do you know how to solve this problem?

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