keijiro / noiseball Goto Github PK
View Code? Open in Web Editor NEWMesh deforming shader example (Unity)
Mesh deforming shader example (Unity)
Hi Keijiro,
I was playing around with your Noiseball implementation and am running into an issue with what seems to be an artifact of the noise implementation. It's the pointy spikes at the top and bottom of the sphere. If you have ideas on how to get rid of them, or use a diffetent noise implementation I would love to hear it.
Thanks in advance!
By the way, I love the crazy shit you put on here!!
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