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standardtriplanar's Introduction

Triplanar mapping Shader for Unity

This is a customized variant of Unity's standard shader with triplanar mapping (texture mapping without UV coordinates).

Screenshot

License

Public domain

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standardtriplanar's Issues

Layers

This has really helped me with a quarry I've made but it's not letting me paint any layers over the top. They are definitely being added but are somehow appearing under the triplanar material.

Incorrect tangets result in inverted normals on 3 out of 6 sides.

So, this is a really lightweight and cool Triplanar solution, but unfortunately, since the o.Normal output is in tangent space, it still relies on tangents and bitangents being generated by Unity and will produce incorrect normals for every face whose normal isn't parallel to the projection plane. Unfortunately, i don't think there is any way of providing custom tangents and bitangents with surface shaders.

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