keijiro / swarm Goto Github PK
View Code? Open in Web Editor NEWAn example of use of compute shaders and procedural instancing.
License: MIT License
An example of use of compute shaders and procedural instancing.
License: MIT License
Hey Keijiro,
I did encounter an error while trying to run the swarm project. Not sure if it's a general unity3d error but I do get it on all 3 swarm script files.
UnityEngine.Graphics' does not contain a definition for
DrawMeshInstancedIndirect'
I'm have deadens trying to resolve that. It seems like Graphics doesn't load DrawMeshInstancedIndirect, is that a general mac support issue or is it bug in unity?
Appreciate your projects and thanks for your time.
i kniow that asset is old,
but i still love it to play with particles
i add some of behavior as vortex or mesh target.
but i still have a trouble with tail wehn i use a small amout of segemetn in the particole template,
the tail is gliching from a position to an other,
do you have any idea ?
thank again for your work
In MinDrawer.cs
(located here)
I would love to fix this in a PR but I don't have the write access.
Hi there,
I am encountering issues with the swarms becoming invisible to my camera at certain points when my scene is running. I am animating the swarms and moving them around. Have you dealt with this issue before?
In the project you created a Material Property Block and SetFloat("_UniqueID", Random.Value)
to it. Is the _UniqueID the instance unique ID? Why do you need to set this value?
I am wondering if it is possible to change parameters in the shader to make the swarms more transparent.
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