Connect 4 programmed in python using pygame.
Video walkthrough on programming this game: https://youtu.be/UYgyRArKDEs
Video walkthrough on programming the AI: https://youtu.be/MMLtza3CZFM
Connect 4 programmed in python using pygame
License: MIT License
Connect 4 programmed in python using pygame.
Video walkthrough on programming this game: https://youtu.be/UYgyRArKDEs
Video walkthrough on programming the AI: https://youtu.be/MMLtza3CZFM
Hello
I have the problem as described on following wegpage:
https://roboticsproject.readthedocs.io/en/latest/ConnectFourAlgorithm.html
"
Incomplete win structure
During stress testing, it became clear that the algorithm would not make a winning move if there were two or more possible winning moves available. This is presumably because it could not decide between equally weighted branches, and therefore made the ‘next best’ move. This problem did not impact the algorithm’s success rate, however, because as soon as the human player filled one of the possible winning spaces, the algorithm would win the game using the other."
Is there some hope for a fix (for ex. randomly choose a winning variant)?
EDIT:
By the way: it's not only if there are multiple possibilities to win, as I found out ...
Kind regards,
Alpengreis
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