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Adding a global volume modifier to the AudioManager

The idea is to multiply the volume of each audio instead of setting the value.

This would allow us to balance audio properly (for example, we might want a music to be lower than the rest, or a specific sound effect to be higher) without breaking it when we modify the volume. It should also make it easier to create a volume slider (since the value simply moves from 0 (muted) to 1)

This would probably replace the globalVolume feature.

Ideas for particle.js

  • Opacity modifier => "glowing" particles
  • Particle generator tool
  • Custom functions to change dx, dy, dr, do

Pass "dt" as argument when calling state.update()

dt would be the virtual time interval of the update. This can be useful for animating movement (ex : x += vx*dt).

For convenience, it could be good to have dt in microseconds so we don't have to design with insanely large values when multiplying a speed by dt, for example.

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