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h3client_hx's Introduction

VCMI port to Haxe

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. This is a port to Haxe with JavaScript target only.

Original C++ project: https://github.com/vcmi/vcmi

Currently porting is in progress and the project works just as a map viewer for a hardcoded map (Vial of Life.h3m).

For this time you can see map rendering (see how it looks)

Reqirements

Haxe 4

You will need some binary files that come with original game and put them to bin folder:

  • bin/h3bin/H3sprite.lod (graphics)
  • bin/maps/Vial of Life.h3m (hardcoded map)

Compilation

haxe build.hxml

Launch

Start a webserver from bin folder and open the page.

E.g. you can use nekotools from project root folder:

nekotools server -p 7777 -d ./bin

then open localhost:7777 in a browser

h3client_hx's People

Contributors

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Watchers

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h3client_hx's Issues

blit -> gpu

  • resource manager
  • utility that will assemble resources for pixijs (crete texture atlases in runtime)
  • extract IDrawer interfce which will prototype map rendering implementtions
  • IDrawer implementtion for blitting
  • IDrawer implementtion for pixijs

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