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falling-sand's Introduction

README

Build/Installation notes:
    - If CMake fails to find GLM, it will download the header files from GitHub
        This may make the generation stage take slightly longer than usual
    - The software will run significantly faster when build as a release
        and may lag with a large number of particles in debug
    - After installation, there should be a bin, resources and example_saves folder in the installation directory
        The bin folder with contain the executable and bash script
        The resources folder contains images and shader code files
        The example_saves folder contains some example save files that demonstrate many of the simulation rules

    - Running the demo bash script should result in a GUI window titled 'Falling Sand' appearing.

Software use
    Select Elements to place using the buttons located at the bottom of the screen. 
    Left click and drag in the upper black portion of the screen to place an element.

User controls
    Left Mouse Button        : Place currently selected element on screen
    Right Mouse Button       : Delete elements at the cursors current position
    Delete                   : Clear all elements from the screen (reset the simulation)
    Left square bracket ([)  : Decrease brush size
    Right square bracket (]) : Increase brush size
    Space Bar                : Toggle pausing/playing the simulation
    Ctrl-S                   : Saves the current simulation to a file in the cwd,
                                with a name of: falling-sand-n.sav where n where n is incremented for each save
                                to prevent overwriting existing files.
                                "Saving..." will be printed to the console
    Dropping file on window  : Save file will be loaded
                                "Loaded Save" or "Invalid Save File" will be printed to the
                                console to indicate if the file was successfully loaded

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