falling-sand's Introduction
README Build/Installation notes: - If CMake fails to find GLM, it will download the header files from GitHub This may make the generation stage take slightly longer than usual - The software will run significantly faster when build as a release and may lag with a large number of particles in debug - After installation, there should be a bin, resources and example_saves folder in the installation directory The bin folder with contain the executable and bash script The resources folder contains images and shader code files The example_saves folder contains some example save files that demonstrate many of the simulation rules - Running the demo bash script should result in a GUI window titled 'Falling Sand' appearing. Software use Select Elements to place using the buttons located at the bottom of the screen. Left click and drag in the upper black portion of the screen to place an element. User controls Left Mouse Button : Place currently selected element on screen Right Mouse Button : Delete elements at the cursors current position Delete : Clear all elements from the screen (reset the simulation) Left square bracket ([) : Decrease brush size Right square bracket (]) : Increase brush size Space Bar : Toggle pausing/playing the simulation Ctrl-S : Saves the current simulation to a file in the cwd, with a name of: falling-sand-n.sav where n where n is incremented for each save to prevent overwriting existing files. "Saving..." will be printed to the console Dropping file on window : Save file will be loaded "Loaded Save" or "Invalid Save File" will be printed to the console to indicate if the file was successfully loaded
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