Comments (12)
I fixed shaders compatibility in 0cd0ae4. Every shader I tried works now, but potentially some won't. At least compatibility percentage increased from something like 30% to 95% :) Please note, that some of them will have visual glitches when fading, but animation works fine.
When I'll have more time I'll also port these changes to other branches
from chunksfadein.
This issue really was caused by Chat Heads, but your issue happened because of lazy me who checked the mod in "debug mode" which is launched straight from code development application, rather than in the real game. Now it's fixed though.
from chunksfadein.
Thanks :) Actually, not all shaders crash, some of them work. For example, MakeUp and Complementary. This is a known issue and I've been trying to fix it for months now. I recently discovered a method that might fix this problem, but I'm still not sure if it will work with all shaders.
from chunksfadein.
yeah im having the same problem
from chunksfadein.
On what version are you and does this issue appear without this mod?
from chunksfadein.
v1.0.2 (was the latest version when I opened the issue)
from chunksfadein.
for me im on 1.0.3 1.19.4
from chunksfadein.
Looks like that's Chat Heads problem
from chunksfadein.
I'm having the same issue and I don't use Chat Heads
Every mod I use is compatible except this one, and I have 118 other downloaded items atm
Logs: https://mclo.gs/6XyXZ3e
from chunksfadein.
could a version 3.0.12 updated for 1.20.1 sodium 5.2 fix this?
from chunksfadein.
@JosefLitos The latest version for 1.20.1 and support for Sodium 0.5.1+ is available here. The 3.0.12 version you are referring to is from the 1.19 branch, as I keep separate version numbering for each compatible Minecraft version range:
- 1.18.x
- 1.19-1.19.2
- 1.19.3
- 1.19.4
- 1.20.x (for Sodium 0.4.x)
- 1.20.1 (for Sodium 0.5.x)
from chunksfadein.
@kerudion oh, I thought the versioning goes up as the mod evolves, didn't realize it's per version. Unfortunately I was using the 1.0.3 version and using any shaders always caused a crash with that version (as well as any other for 1.20.1). I tried earlier versions of Iris+Sodium (what I could without dependency issues) and the issue persisted.
I am not sure how I've missed that before, I just don't use shaders that much, but unfortunately I don't know what was the last version it worked for me (I don't use the mod for that long so I've probably never tried it before).
Either way, it works beautifully without shaders, so that's still awesome. Thanks for the work you put into this.
from chunksfadein.
Related Issues (20)
- sodium compatibility HOT 1
- Sinytra Connector Crash HOT 1
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- With "Animate near player: NO", blocks can still go through the camera
- doesn't render lecterns correctly HOT 4
- Game crashes when loading shaders HOT 1
- [BUG]: Fading error when dimension fog disabled in Video Settings
- Dimension Customization [Feature Request]:
- [BUG]: The mod does not work with higher versions of Fabric loader HOT 3
- [BUG]: problem with crowdin translate HOT 1
- (compatibility)Compatible with Oculus1.7.0
- [BUG]: The mod icon always comes back HOT 1
- [BUG]: v1.0.2-1.20.2 creates bugs with SEUS PTGI Shader (E12, HRR3) HOT 1
- [BUG]: Iris version 1.7 prevents mod from working on shaders HOT 1
- [FEATURE]: Distant Horizons Support HOT 1
- [BUG]: Minecraft error during mod loading in forge HOT 1
- [BUG]: Skinshuffle incompatibility HOT 5
- [BUG]: Mod not working with shaders off HOT 2
- [FEATURE]: Compatability with Bobby (or other similar mod) HOT 1
- [BUG]: HOT 1
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from chunksfadein.