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chunksfadein's Introduction

Hi 👋

I'm Kerudion - Minecraft mods, plugins and resource packs developer. Currently I've created only one mod - Chunks Fade In, which has 200k+ downloads on CurseForge and 13k+ on Modrinth.

But, of course, I won't stop and I'll create even more content!

https://github.com/kerudion

If you have any question, feel free to join my Discord.

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chunksfadein's Issues

Crashes with rethinking voxels

What is the issue?
Game crashes when I enable shaders

Conditions to reproduce
When this mod is installed

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Full Minecraft logs
Insert a link to log file (Remember! Not crash report! Very often a crash report don't even have the cause of issue)
https://mclo.gs/KHtCmnR

Not sure what else to put here besides the crash report

Chunks fade in when multiplayer server gets laggy

What is the issue?
Chunks fade in when multiplayer server gets laggy

Conditions to reproduce
When multiplayer server starts to get laggy, chunks fade in for no reason.

2023-10-03.12-39-42.00_01_47-00_02_00.2.mp4

As shown in the video, chunks fade in multiple times when server gets laggy, which is annoying.

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Issue still occured when shader was off.
Issue didn't show up in singleplayer. Maybe singleplayer isn't laggy enough? idk

Mod
chunksfadein-v1.0.4-1.20.1
iris-mc1.20.1-1.6.9
sodium-fabric-mc1.20.1-0.5.3
indium-1.0.27+mc1.20.1

Chunk Fading Taking Too Long

With the 1.19.4 release of this mod, a new bug has happened. Chunks are just taking too long to fade in.

Here's an example;

I'm going to load up a world and time the fade in animation.

Here's after 10 seconds:
image

Here's after 30 seconds:
image

Here's after 1 minute:
image

Log: latest.log
The list of mods I am using: https://pastebin.pl/view/bdbbe5bb

Shaders issue

What is the issue?
All textures turn white
2023-11-01_16 05 54
Conditions to reproduce
When I turn on shaders, the textures break and all the blocks become white textures
No resourcepacks on
Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes
Full Minecraft logs
https://mclo.gs/ncEdRTc

Incompatible with Iris 1.6.1

What is the issue?
Chunks Fade In causes a shader fallback on Iris 1.6.1

Conditions to reproduce
Using Iris 1.6.1 RC3 and Chunks Fade In 1.0.2 and IMS says the fix must be done on your side

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Full Minecraft logs
https://mclo.gs/FfahRB0

Crash at launch

Seems to only occur with v2.0.0, as my game does not crash when v1.0.0 is loaded. I am running a heavily modified client, but there are no server side mods in my instance. Crash report is attached below 👍
crash-2022-12-26_16.23.15-client.txt

Crashing when using old shaders & disabled mod issue.

Tested with mod disabled and it doesn't crash when using only Iris 1.5 at 1.19.2 (only lens flare works and everything else is black).
https://mclo.gs/9zuoo4S
Expected behavior: Don't crash.
Additional Info: Don't crash if mod is disabled in Mod Menu.

&

When trying to use the Iris with Chunks Fade In disabled in Mod Menu, it does a world rendering issue, I just can't see nothing at all, everything is bloom/white, only lights are rendered and the world become invisible.

https://i.imgur.com/SGkZqEO.png

Fade doesn't apply to cached (?) chunks

Hey there! Really enjoying the mod so far, we've been looking for a modern chunk fade mod for ages! ^^

I think I've found an issue with the way the mod interacts with chunks that have only recently been unloaded (I'm assuming they're cached)

It seems like the fadeCoeff is already 1 for these chunks, and there's nothing setting it back to 0 when they stop being rendered - so they appear without fading.

Here's a video of me (zoomed in) backtracking over chunks I just visited.

javaw_OC9zijnSwX.mp4

If my assumptions here are right, it sounds like there just needs to be some way to reset the fadeCoeff when the chunk stops being rendered.

If you can't reproduce anything, let me know and I'll bisect for incompatibilities.

Crashes with iris when shaders are enabled.

latest.log

I figure the mod would need to disable itself somehow when shaders are enabled, but I'm not actually sure how this would work with the shader patcher. (Seeing as you can enable iris shaders mid-game) - Though i might be assuming the issue is more widespread than it is, and there just needs to be a nullcheck for the setter 🤷

Incompatibility with CustomFog

What is the issue?
Even when I disable the FadeIn and use animation only, it still crashes when loading into a world.

Conditions to reproduce
download CustomFog

Only one error before crashing

[22:11:09] [Render thread/INFO]: [Custom Fog] Overwriting sodium fog shader
[22:11:09] [Render thread/INFO]: [Custom Fog] Overwriting sodium fog shader
[22:11:09] [Render thread/INFO]: OpenGL debug message: id=3, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:66(14): error: no matching function for call to `_linearFog(vec4, float, vec4, float, float, float)'; candidates are:'
[22:11:09] [Render thread/INFO]: OpenGL debug message: id=4, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='0:66(14): error:    vec4 _linearFog(vec4, float, vec4, float, float)'
[22:11:09] [Render thread/WARN]: Shader compilation log for sodium:blocks/block_layer_opaque.fsh: 0:66(14): error: no matching function for call to `_linearFog(vec4, float, vec4, float, float, float)'; candidates are:
0:66(14): error:    vec4 _linearFog(vec4, float, vec4, float, float)
[22:11:09] [Render thread/ERROR]: Unreported exception thrown!
java.lang.RuntimeException: Shader compilation failed, see log for details
	at me.jellysquid.mods.sodium.client.gl.shader.GlShader.<init>(GlShader.java:34) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.gl.shader.ShaderLoader.loadShader(ShaderLoader.java:22) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.chunk.ShaderChunkRenderer.createShader(ShaderChunkRenderer.java:50) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.chunk.ShaderChunkRenderer.compileProgram(ShaderChunkRenderer.java:38) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.chunk.ShaderChunkRenderer.begin(ShaderChunkRenderer.java:72) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.chunk.RegionChunkRenderer.render(RegionChunkRenderer.java:66) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager.renderLayer(RenderSectionManager.java:289) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.drawChunkLayer(SodiumWorldRenderer.java:215) ~[sodium-fabric-mc1.19.3-0.4.9+build.23.jar:?]
	at net.minecraft.class_761.method_3251(class_761.java:15512) ~[client-intermediary.jar:?]
	at net.minecraft.class_761.method_22710(class_761.java:1246) ~[client-intermediary.jar:?]
	at net.minecraft.class_757.method_3188(class_757.java:1085) ~[client-intermediary.jar:?]
	at net.minecraft.class_757.method_3192(class_757.java:864) ~[client-intermediary.jar:?]
	at net.minecraft.class_310.method_1523(class_310.java:1193) ~[client-intermediary.jar:?]
	at net.minecraft.class_310.method_1514(class_310.java:781) ~[client-intermediary.jar:?]
	at net.minecraft.client.main.Main.method_44604(Main.java:244) ~[minecraft-1.19.3-client.jar:?]
	at net.minecraft.client.main.Main.main(Main.java:51) ~[minecraft-1.19.3-client.jar:?]
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) ~[fabric-loader-0.14.13.jar:?]
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.13.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.13.jar:?]
	at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
	at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
	at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
[22:11:10] [Server thread/INFO]: Stopping server

CustomFog simplest config possible

{
  "defaultConfig": {
    "enabled": false
  },
  "waterConfig": {
    "enabled": false
  },
  "snowConfig": {
    "enabled": false
  },
  "dimensions": [
  ],
  "videoOptionsButton": false,
  "hasClosedToast": true,
  "hasAcknowledgedSodium": true
}

Chunks Fade In, doesn't fade in chunks with nvidium installed

What is the issue?
Chunks Fade In, doesn't fade in chunks with nvidium installed

Conditions to reproduce
Load up a world and press F3 + A

Does this issue appear only with Sodium, Iris and Chunks Fade In?
No, only when nvidium is installed
https://modrinth.com/mod/nvidium
https://github.com/MCRcortex/nvidium
MCRcortex/nvidium#56

Full Minecraft logs

WITHOUT nvidium

Jul24-2023.08.56.PM.-.Trim.mp4

WITH nvidium

Jul24-2023.08.59.PM.-.Trim.mp4

With shaders enabled, chunks fade / pop up on a random order

What is the issue?
When using a shader, chunks animate on a random order and not the once on the edge of the render

Conditions to reproduce
Install Chunks Fade In and Iris and use the Make Up Ultra Fast shader.

Does this issue appear only with Sodium, Iris and Chunks Fade In?
(I think) Yes.

Full Minecraft logs
I can't upload them right now, though I think there's no useful into about this issue there.

iris console spam and not working

spams

[Render thread/INFO]: ----- VERTEX -----
[Render thread/INFO]: #version 330 core

and

[<sodium shaders>] Unsupported uniform: vec4 Chunk_FadeDatas[0].fadeData

in the console and chunksfadein wont work while shaders enabled

Crash on Launch Attempt

I tried updating to v2.0.0-1.19.3.
Unfortunately, I ran into a crash that prevented the game from completing the load process. The game window actually did open for a few seconds, but remained pure white, and then crashed again immediately after.

The bug disappeared upon reverting to v1.0.0-1.19.3.

Here is a link to the crash log. If you would like me to provide the full list of mods I'm using separately, let me know.

Rename the project

The current name doesn't fully describe this mod + it reminds of other mods.

Suggestion: Enhanced Chunks

Incompatible with Sodium 0.5.1

What is the issue?
The world renders completely white (aside from dynamic blocks from physics mod) and the game crashes when I disable shaders.

Conditions to reproduce
Install Sodium 0.5.1, iris 1.6.7 (version in the logs says 1.6.6 dirty but is the same as 1.6.7), and Chunks Fade In v1.0.1 then join a world with shaders. To crash the game, disable shaders.

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes/No

Full Minecraft logs
https://mclo.gs/1BJqZ7N

Suggestion for a different type of fade (and improvement to "lined" fade type)

What do you want to change or add in the mod?
I had an idea for a new type of fade. Summarized, they fade in a circle pattern out from the player. I know sub-block fade precision is possible, because the "Lined" fade type doesn't snap to blocks. You could also add another fade type which is the circle but with a little extra randomness, called something like "blob" or "infection." Finally, as an aside, is it possible to make not-fully-faded-in blocks or pixels truly transparent? Looking down at the "Lined" fade type, all you can see is the blue until the top blocks have "faded" in.

Loading issues on 1.19.3

I'm getting a broken loading loop with only Sodium and Chunks Fade In installed on Quilt 0.17.8 for Minecraft 1.19.3. I get a hanging loading screen with the other 39 mods installed.

Only Sodium and Chunks Fade In

Minimium.Mods.mp4

With only Sodium and Chunks Fade In installed, the loading screen loops.
Logs can be found here.

All 41 mods installed

All.41.Mods.mp4

Whereas with all mods installed, the loading screen hangs.
Logs for this test can be found here.

Incompatability with sodium 0.4.11+build.26

What is the issue?
Write here
Crashes with sodium 0.4.11+build.26

Conditions to reproduce
Write about where and when this issue occurs
When I use sodium 0.4.11+build.26 for 1.19.4 from modrinth.
Crash happens after I load into a world

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes/No
Yes (tested without iris)

Full Minecraft logs
Insert a link to log file (Remember! Not crash report! Very often a crash report don't even have the cause of issue)
https://mclo.gs/4EHoVY4

Mod button

The mod button does not disappear with the mod menu installed.
Mod Menu ver. - 6.1.0-rc4
Chunks Fade In ver. - 1.0.1
зображення

Still not compatible with Iris because Mixin apply for the mod failed

Technical Details

Mod Version: 2.0.1
Minecraft Version: 1.19.3
OS: 64-bit Windows 11 Pro
Java Version: Follows Minecraft Java Execution

Highlighted Crash Error

Line 367-...

[22:51:04] [Render thread/ERROR]: Mixin apply for mod chunksfadein failed chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein -> net.coderbot.iris.compat.sodium.impl.shader_overrides.IrisChunkShaderInterface: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException Invalid descriptor on chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein->@Inject::modifyConstructor(ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V! Expected (ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLnet/coderbot/iris/uniforms/custom/CustomUniforms;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V but found (ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V [INJECT Applicator Phase -> chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein -> Apply Injections ->  -> Inject -> chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein->@Inject::modifyConstructor(ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Invalid descriptor on chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein->@Inject::modifyConstructor(ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V! Expected (ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLnet/coderbot/iris/uniforms/custom/CustomUniforms;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V but found (ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V [INJECT Applicator Phase -> chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein -> Apply Injections ->  -> Inject -> chunksfadein.mixins.json:iris.IrisChunkShaderInterfaceMixin from mod chunksfadein->@Inject::modifyConstructor(ILnet/coderbot/iris/compat/sodium/impl/shader_overrides/ShaderBindingContextExt;Lnet/coderbot/iris/pipeline/SodiumTerrainPipeline;ZLnet/coderbot/iris/gl/blending/BlendModeOverride;Ljava/util/List;FLorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V]
	at org.spongepowered.asm.mixin.injection.callback.CallbackInjector.inject(CallbackInjector.java:567) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.injection.callback.CallbackInjector.inject(CallbackInjector.java:497) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.injection.code.Injector.inject(Injector.java:276) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.inject(InjectionInfo.java:445) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1378) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1052) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at io.gitlab.jfronny.libjf.unsafe.asm.AsmTransformer.transformClassBytes(AsmTransformer.java:77) ~[libjf-unsafe-v0-3.3.2-df876dbc32f0352b.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:145) ~[fabric-loader-0.14.11.jar:?]
	at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?]
	at java.lang.Class.forName0(Native Method) ~[?:?]
	at java.lang.Class.forName(Class.java:467) ~[?:?]
	at net.fabricmc.loader.impl.launch.knot.MixinServiceKnot.findClass(MixinServiceKnot.java:96) ~[fabric-loader-0.14.11.jar:?]
	at org.spongepowered.asm.mixin.transformer.MixinProcessor.audit(MixinProcessor.java:254) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.audit(MixinTransformer.java:171) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at org.spongepowered.asm.mixin.MixinEnvironment.audit(MixinEnvironment.java:1425) ~[sponge-mixin-0.11.4+mixin.0.8.5.jar:0.11.4+mixin.0.8.5]
	at ca.fxco.memoryleakfix.MemoryLeakFix.forceLoadAllMixinsAndClearSpongePoweredCache(MemoryLeakFix.java:30) ~[memoryleakfix-1.19.3-0.7.0.jar:?]
	at net.minecraft.client.main.Main.handler$che000$loadAllMixinsThenShouldRenderAsync(Main.java:526) ~[fabric-loader-0.14.11-1.19.3.jar:?]
	at net.minecraft.client.main.Main.method_44604(Main.java:220) ~[fabric-loader-0.14.11-1.19.3.jar:?]
	at net.minecraft.client.main.Main.main(Main.java:51) ~[fabric-loader-0.14.11-1.19.3.jar:?]
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.11.jar:?]
[22:51:04] [Render thread/ERROR]: Minecraft has crashed!
net.fabricmc.loader.impl.FormattedException: java.lang.RuntimeException: Mixin transformation of net.coderbot.iris.compat.sodium.impl.shader_overrides.IrisChunkShaderInterface failed
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:463) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.11.jar:?]
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.11.jar:?]
Caused by: java.lang.RuntimeException: Mixin transformation of net.coderbot.iris.compat.sodium.impl.shader_overrides.IrisChunkShaderInterface failed
	at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) ~[fabric-loader-0.14.11.jar:?]
.
.
.

Attachment(s)

latest.log [Included mods I used]

Fade not applying consistently

There is inconsistent chunk fading when using the mod Bobby. Chunk animations seem to work correctly, though there may also be issues there. I've included videos of both for reference.

Fade Example

Chunks.Fade.In.Bobby.Fade.mp4

Animate Example

Chunks.Fade.In.Bobby.Animation.mp4

Client Details

Minecraft: 1.19.3
JDK: Temurin-19.0.1+10
Quilt: 0.17.8
Chunks Fade In: 1.0.0-1.19.3
Bobby: 4.0.3

Fade speed is refresh rate dependent

I figure you already knew about this one, but just in case!

Because the fadeCoeff is updated every frame, 144hz monitors fade chunks in significantly faster than 60hz monitors.

framerate.dep.mp4

If you have any interest in making the fade speed configurable, this would be necessary first ^^

Will cause the entity to not be rendered

What is the issue?
Write here
Using version 2.0.11, in the dimension of birth, entities including players will not be rendered.
Conditions to reproduce
Write about where and when this issue occurs
In the game, the animation enabled is turned on outside of the default settings, it will always occur
Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes/No
Though the Iris is disabled,this issue still happen.
Full Minecraft logs
Insert a link to log file (Remember! Not crash report! Very often a crash report don't even have the cause of issue)
latest.log
2023-04-04_23 58 01

Rendering issue with Sildur's Vibrant shaders and Chocapic13's Shaders

What is the issue?
The fade-in animation looks weird with Chocapic13's Shaders and Sildur's Vibrant shaders

Base.Profile.2023.09.30.-.16.49.00.01.mp4

(With Chocapic13's Shaders) This also affects almost all the edits of Chocapic13's Shaders such as photon and Bliss

Base.Profile.2023.09.30.-.16.49.13.02.mp4

(With Sildur's Vibrant shaders)I'm not sure if other shaders in Sildur series could be affected

Conditions to reproduce
1.Enable Sildur's Vibrant shaders or Chocapic13's Shaders
2.Enable Fade in mod setting

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Game crashes with BSL or Complementary Reimagined Shaders

What is the issue?
The game crashes when having Chunks Fade In enabled and using the before mentioned shaders.

Conditions to reproduce
The game crashes when the world is loading while having the mod enabled and using the before mentioned shaders.

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes, Sodium 0.5.0, Iris 1.6.5 and Chunks Fade In 1.0.1

Full Minecraft logs
latest.log

Add option to disable fade near player

What is the suggestion?

Add an option to disable the fade affect on chunks near the player, similar to the option regarding the animation as a whole. This would make the effect more subtle, and only appear on chunks rendering in near the edge of the world.

Why is it needed?

When loading the world for the first time or turning around rapidly, you often see the fading effect on chunks interrupting your vision. This change would make the experience more uniform, when the disable animation near player option is also enabled.

Compatibility with vanilla?

Just wondering if you're ever going to add compatibility with vanilla without requiring sodium. There used to be a chunk fade mod similar to this that was compatible with vanilla but it's no longer being maintained. Totally fine if not but just thought I would ask.

crashes with Kappa PT shader

What is the issue?
when switch to the kappa pt,game cashes,i disabled every mod one by one,then i found the chunksfadein cause the crash

Conditions to reproduce
just enable the kappa pt shader with chunksfadein

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Full Minecraft logs
https://mclo.gs/pls0LTr

Axiom and first person model not working with chunks fade in

What is the issue?
The Axiom mod doesn't play the animation when joining the world, and First Person Model crashes the game when joining the world when animation setting is on

Conditions to reproduce
all you need is sodium, chunks fade in ( with animation on ) and first person model or axiom mod

Does this issue appear only with Sodium, Iris and Chunks Fade In?
*No, iris doesn't change anything *

Full Minecraft logs
*First Person Model:

java.lang.NullPointerException: Cannot invoke "com.koteinik.chunksfadein.extensions.RenderSectionExt.getAnimationOffset()" because the return value of "me.jellysquid.mods.sodium.client.render.chunk.RenderSectionManager.getRenderSection(int, int, int)" is null

Axiom didn't crash at all*

[Issue] Invisible Glow Squids

A weird issue around glow squid (and presumably other mods) is happening to me. At certain altitudes, glow squids are invisible. This happens between Y 30-50 aprox. I made sure that this mod was the one causing it and after disabling it I can confirm it's the responsible in my long long mod list. I'm attaching it so maybe you can find a compatibility issue.

Thank you! Hope you can find a solution because I can't play without your mod : )
modlist.txt

Sodium 0.5 Update

What is the issue?
CFI is incompatible with the latest version of sodium (0.5)

Conditions to reproduce
Update sodium, load CFI

Does this issue appear only with Sodium, Iris and Chunks Fade In?
Yes

Full Minecraft logs
N/A

Incompat with Immersive Portals Mod

What is the issue?
If you have an Immersive Portal active and load into the game, only the entities on the other side will be correctly loaded.
The entities in the area where the player loads into are not visible, but you can hear them.

Conditions to reproduce
These mods where active and i created a new 1.19.3 fabric world:

Chunks fade in - kerudion - chunksfadein-v2.0.11-1.19.3.jar
Fabric API - modmuss50 - fabric-api-0.76.1+1.19.3.jar
Immersive Portals - qouteall - immersive-portals-2.5.4-mc1.19.3-fabric.jar
Sodium - jellysquid3_ - sodium-fabric-mc1.19.3-0.4.9+build.23.jar

Does this issue appear only with Sodium, Iris and Chunks Fade In?
No - also without an active Nether Portal, loading into the world is normal. If you load into the game and the chunk where
the nether portal is active isn't loaded yet, everything is fine too, but if you go towards the portal and the chunk loads,
the entities are unvisible.

In my main profile, i also have iris shaders installed and when i reload the shader, the missing entities are shown again.
Maybe Chunk Fade in just had to do such a kind of refresh, after entering the world...

Full Minecraft logs
latest.log

Crash on World Load

What is the issue?
Crash when loading into worlds with the most recent version.

Conditions to reproduce
I have quite a few mods installed. However, I have included a crash report and Log. However, it appears as though they say the same thing. Game loads fine, only happens after "joining game" screen appears in single player or on server.

Does this issue appear only with Sodium, Iris and Chunks Fade In?
No, I actually did test this.

Full Minecraft logs
Insert a link to log file (Remember! Not crash report! Very often a crash report don't even have the cause of issue)
Crash Report.txt
2023-04-27-5.log.gz

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