kettle-7 / kettle3d Goto Github PK
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License: Apache License 2.0
Deprecated, please ignore.
License: Apache License 2.0
Have you made a texture for the block? (Textures must be PNG images, 64 pixels square that are used to render the side of the block. Some examples of textures that have been made into blocks can be found here: https://github.com/Kettle3D/Kettle3D/tree/C%23/game/Assets/textures .
If yes, please upload them here: https://github.com/Kettle3D/Kettle3D/upload/C%23/game/Assets/textures .
If not, please give us a short description of what you'd like this block to look like:
Thank you for your suggestion. We'd like to do everything we can to make Kettle3D better. We should have your block added into the game within the next 2 weeks. If not, we'll add a comment here explaining why.
Have you made a texture for the block? (Textures must be PNG images, 64 pixels square that are used to render the side of the block. Some examples of textures that have been made into blocks can be found here: https://github.com/Kettle3D/Kettle3D/tree/C%23/game/Assets/textures .
If yes, please upload them here: https://github.com/Kettle3D/Kettle3D/upload/C%23/game/Assets/textures .
If not, please give us a short description of what you'd like this block to look like:
Thank you for your suggestion. We'd like to do everything we can to make Kettle3D better. We should have your block added into the game within the next 2 weeks. If not, we'll add a comment here explaining why.
I am planning to make a iron block, an sidice block, obian, clay and sandstone for kettle3d and also i got a really cool idea, you know how in minecraft there's netherrack, acient debris and endstone and stuff, and they are just imaginary blocks. So what if we made some of or own blocks for kettle3d that doesn't exist in real life. (that would really make kettle3d diferrrent from minecraft)
This layout is very annoying becuse it asks the same thing like 10 times in 5 different ways
I got annoyed at this layout becuase it is very annoying becuse it asks the same thing like 10 times in 5 different ways
WHY
AGAIN. THE SAME QUESTION TWICE
This is dumb
I don't think you should remove walking through stuff becuase shouldn't the player be this really cool god that has unlimited everything and could fly, has infinite health and never dies? So why not add walk through walls to the list? Pleazzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
NOOOOOOO
I get this error when I leave the options menu. The full traceback looks like this:
Exception in Tkinter callback Traceback (most recent call last): File "C:\Users\Kettle\AppData\Roaming\Panda3D\Panda3D-1.10.6-x64\python\lib\tkinter\__init__.py", line 1705, in __call__ return self.func(*args) File "C:\Users\Kettle\AppData\Roaming\Kettle3D\kettle3DLauncher.py", line 989, in unoptions unoptions2() File "C:\Users\Kettle\AppData\Roaming\Kettle3D\kettle3DLauncher.py", line 949, in unoptions2 if world_entry.get() is not None and world_entry.get() != '': File "C:\Users\Kettle\AppData\Roaming\Panda3D\Panda3D-1.10.6-x64\python\lib\tkinter\__init__.py", line 2682, in get return self.tk.call(self._w, 'get') _tkinter.TclError: invalid command name ".!entry"
Does anyone know what's going on? I'm going to try investigating it further.
uhhhhhh oof
I made a new wood log texture (I tried, I really did, the spiral is way too hard to make) and the bioharzard sign is finished (Also I realized it's actually a nuclear sign because i've been calling it the wrong name but...)
Pleaz add them to the game PLEAZZZZZZZZZZZZ
Tree top and bottom
wood sides
Nuclear block generic (is that what you call it?)
Also you should expand the island and little bit bigger so... YOU CAN'T BEAT THE GAME SO EASILY. Definetly would make it harder if it a 200x200 island (he'll have to destory 20000 blocks HA try beating the game now)
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