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openlr's Introduction

OpenLR - An effort to create a standardized Line Rider library! In Haxe!

Line Rider is a toy/game originally released in 2006 that has been played and improved upon since then. HXLR refers to the 'library' part of OpenLR, and is a Haxe port of the core code used to create an deterministic engine that runs in parity with other Line Rider engines. OpenLR refers to any Haxe based Line Rider program that uses HXLR and is in this repository. Currently, the main framework is Heaps, but is subject to change. Older versions used OpenFL as a framework and are not recommended for use.

A Playable example can be found here: https://kevansevans.github.io/openlr/

Goals

  • Provide the backbone to an engine that can run in parity with other existing Line Rider engines
  • Offer the necessary tools and classes to aid developers in creating their own engine
  • Ensure that the code provided is flexible enough to offer the ability for more customized/non-standard behaviors
  • Have fun!

How to use

  1. haxelib install hxlr
  2. Include library in Haxe project.
  3. Have fun!

"Line Rider" is a registered trademark of Boštjan Čadež. Use in OpenLR is in name only and granted within good faith.

openlr's People

Contributors

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openlr's Issues

Default Profile

For locally saved data, such as settings, author name, preferred save format, etc.

Proper multi-rider support

Engine already can handle """infinite""" riders, this refers to the need of a UI to add/remove riders, and add in tool to make multi-rider tracks easier to handle, such as enable and disable frames, alpha values, etc.

Undo/Redo system

Should include:

Backspace, Shift + Backspace
CTRL+Z, CTRL+Y
a single action consists of what happens between mouse down and mouse up

Line Select tool

Adopt LRA/.com style line select tool.

Should come with menu to adjust line properties as well.

JSON Export

This will not be properly supported until Haxe.Json.Stringify() properly maintains double float precision across all targets.

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