Generate AnimationClip assets from a Texture2D spritesheet asset, save and reuse the sprites mapping configuration with other similar spritesheets.
- Create a Animation Spritesheet Configuration asset by using the Create menu then selecting Animation Spritesheet Configuration.
- Open it by doucle-clicking the asset or by using the Open button into the asset inspector.
- Select a Texture2D spritesheet asset with ordered sprites.
- Add/remove animations and modify animations names, lengths (number of sprites), framerates, looping parameters.
- You can preview each animation by selecting it on the list.
- You can add an internal path for your sprites (usefull if the SpriteRenderer component is on a GameObject that is a child of the GameObject holding the Animator component).
- Generate AnimationClip assets from the animation selected on the list by clicking the Generate selected animation button at the bottom of the window.
- Generate AnimationClip assets from all animations on the list by clicking the Generate all animations button at the bottom of the window.