Giter VIP home page Giter VIP logo

kexanone / coe2_ar Goto Github PK

View Code? Open in Web Editor NEW
3.0 2.0 1.0 118 MB

Co-operative infantry gameplay with dynamic objectives for Arma Reforger. Next generation of Combat Ops Enhanced with inspiration from mbrdmn's Dynamic Recon Ops from Arma 3.

Home Page: https://reforger.armaplatform.com/workshop/60926835F4A7B0CA

License: Other

Smalltalk 8.61% C 91.39%
arma arma-reforger coop scenario enforce-script enfusion mod pve

coe2_ar's Introduction

Combat Ops Enhanced 2 (COE2)

Version Issues License

Co-operative infantry gameplay with dynamic objectives for Arma Reforger. Next generation of Combat Ops Enhanced with inspiration from mbrdmn's Dynamic Recon Ops from Arma 3.

Features

  • Replayability - Dynamic generation of AOs
  • Increased cooperativity - Game mode is structured in (briefing)*, execution, exfiltration, (debriefing)* and intermission
  • Ingame Configurability - Scenario and AOs can be configured ingame by a votable commander role
  • Compatibility - Designed to be compatible with modded factions out of the box

* Not yet implemented

Workshop Link

TBD

Mods JSON

{
    "modId": "60926835F4A7B0CA",
    "name": "COE2"
}

Scenario IDs

  • COE2 - Arland: "{F239FD0036BD2C1E}Missions/COE2_Arland.conf"
  • COE2 - Everon: "{EE676FAB9DFA4CF7}Missions/COE2_Eden.conf"

Mission Header

TBD

Optional Addons

TBD

Compatibility Addons

TBD

Submitting Issues

Please use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones.

Acknowledgements

  • Includes OST from Arma Licensed Data Pack A2 and A2OADLC.

License

This mission is licensed under the Arma Public License Share Alike (APL-SA).

coe2_ar's People

Contributors

kexanone avatar

Stargazers

 avatar  avatar  avatar

Watchers

 avatar  avatar

Forkers

beardedeldo

coe2_ar's Issues

Supplies in default arsenals

First of all i really like your COE2 maps en missions. We played a couple of maps and missions on it.
I was testing the supply system on the maps. When I enabled the global supply the default arsenals give a amount of supply but do not deplete upon taking stuff. This is not a issue for players who like playing in a realistic gear. But for some players they want to take as many stuff as they can with each mission what may conflict in the balance of the mission. So that is why i would like to use the supply system to limit the amount of supplies. What i normally do is place a arsenal and a supply container in the area. Then you can set the amount of supply by percentage within the supply container to balance the amount you want to play with.

Is this something you can use/fix on your maps?

missions

when i create a mission I'm not getting objectives for hvt or kill targets, don't know if you have a fix for this or if its only certain spots on the map. if this is in the works ignore my issue.

COE2. "Find Intel"-task problem

Occasionally intel-folder can not be found (not existing/disappeared). It would be convenient to have some kind of failsafe, which would allow cancelling the task and subsequently activate the exfil. Especially, this would be nice if AO contained two or three tasks and finding the intel, being one of them, fails and disables the generation of exfil.

Bug report: Game master mode faction select not working when COE2 is loaded

After some rigorous testing I found that when COE2 is loaded on a dedicated server, it prevents factions from being selected as playable or non-playable when the server has switched scenarios to a gamemaster mode. Disabling COE2 re-enables faction selection in game master modes. I can provide any additional info/logs needed.

Feature Proposal: 2 or more AO's

One of the cool features of DRO in A3 is that you could set some additional objectives on other points on the map, meaning you had to potentially be ready to do a long haul or some OSP. It would be cool to be able to set at least 2 AO locations on the map that you have to move to and complete.

Respawn on deployed radios

Hi! Thank You for creating COE2. I've already have had good time with it. I noticed, however, that "Destroy Installation"-task does not work (CreateAO does not create this task). In addition, spawning on a deployed radio did not work (spawning on the radio-operator worked just fine). Tried to drop radio-backpack on the ground and deploy it. When trying to deploy it, not such an option was available, only two other, which resulted in just picking up the radio.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.