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stamina's Issues

Stamina could follow a logistic curve instead of linear

Tried this previously with UI code as-is, and it worked OK-ish - except for the "black border" fade-in getting too choppy then, due to the simplistic way it's coded. So, likely depends on issue #1.

Something similar suggested by @chris_cz on Steam Workshop:

I would just like to add slight gradual slow down bellow 50%

Smoother fade-in for "stamina low" overlay/billboard

Currently the "stamina low" overlay's alpha value is changed by the client as it's received from the server. This makes it somewhat "choppy" (once every 6 ticks/frames), and requires frequent updates (6 vs. 60) for the same reason.

If instead it transitioned from "previous value" to "current value" instead, according to the same curve as server-side, then its alpha can be updated client-side every tick/frame.

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