GL_ARRAY_BUFFER_BINDING |
Currently bound vertex attribute array binding |
0 |
glGetIntegerv |
GL_ELEMENT_ARRAY_BUFFER_BINDING |
Currently bound element array binding |
0 |
glGetIntegerv |
GL_CULL_FACE_MODE |
Current face culling mode |
GL_BACK |
glGetIntegerv |
GL_FRONT_FACE |
Current front-facing vertex winding mode |
GL_CCW |
glGetIntegerv |
GL_SAMPLE_COVERAGE_VALUE |
Current value specified for multisampling sample coverage value |
1 |
glGetFloatv |
GL_SAMPLE_COVERAGE_INVERT |
Current multisampling coverage value inversion setting |
GL_FALSE |
glGetBooleanv |
GL_TEXTURE_BINDING_2D |
Current 2D texture binding |
0 |
glGetIntegerv |
GL_TEXTURE_BINDING_CUBE_MAP |
Current cubemap texture binding |
0 |
glGetIntegerv |
GL_ACTIVE_TEXTURE |
Current texture unit |
0 |
glGetIntegerv |
GL_COLOR_WRITEMASK |
Color buffer writable |
GL_TRUE |
glGetBooleanv |
GL_DEPTH_WRITEMASK |
Depth buffer writable |
GL_TRUE |
glGetBooleanv |
GL_STENCIL_WRITEMASK |
Current write mask for front-facing polygons |
1 |
glGetIntegerv |
GL_STENCIL_BACK_WRITEMASK |
Current write mask for back-facing polygons |
1 |
glGetIntegerv |
GL_COLOR_CLEAR_VALUE |
Current color buffer clear value |
0, 0, 0, 0 |
glGetFloatv |
GL_DEPTH_CLEAR_VALUE |
Current depth buffer clear value |
1 |
glGetIntegerv |
GL_STENCIL_CLEAR_VALUE |
Current stencil buffer clear value |
0 |
glGetIntegerv |
GL_SCISSOR_BOX |
Current offset and dimensions of the scissor box |
0, 0, w, h |
glGetIntegerv |
GL_STENCIL_FUNC |
#Current stencil test operator function |
GL_ALWAYS |
glGetIntegerv |
GL_STENCIL_VALUE_MASK |
Current stencil test value mask |
1s |
glGetIntegerv |
GL_STENCIL_REF |
Current stencil test reference value |
0 |
glGetIntegerv |
GL_STENCIL_FAIL |
Current operation for stencil test failure |
GL_KEEP |
glGetIntegerv |
GL_STENCIL_PASS_DEPTH_FAIL |
Current operation for when the stencil test passes, but the depth test fails |
GL_KEEP |
glGetIntegerv |
GL_STENCIL_PASS_DEPTH_PASS |
Current operation when both the stencil and depth tests pass |
GL_KEEP |
glGetIntegerv |
GL_STENCIL_BACK_FUNC |
Current back-facing stencil test operator function |
GL_ALWAYS |
glGetIntegerv |
GL_STENCIL_BACK_VALUE_MASK |
Current back-facing stencil test value mask |
1s |
glGetIntegerv |
GL_STENCIL_BACK_REF |
Current back-facing stencil test reference value |
0 |
glGetIntegerv |
GL_STENCIL_BACK_FAIL |
Current operation for back-facing stencil test failure |
GL_KEEP |
glGetIntegerv |
GL_STENCIL_BACK_PASS_DEPTH_FAIL |
Current operation for when the back-facing stencil test passes, but the depth test fails |
GL_KEEP |
glGetIntegerv |
GL_STENCIL_BACK_PASS_DEPTH_PASS |
Current operation when both the back-facing stencil and depth tests pass |
GL_KEEP |
glGetIntegerv |
GL_DEPTH_FUNC |
Current depth test comparison function |
GL_LESS |
glGetIntegerv |
GL_BLEND_SRC_RGB |
Current source RGB blending coefficient |
GL_ONE |
glGetIntegerv |
GL_BLEND_SRC_ALPHA |
Current source alpha blending coefficient |
GL_ONE |
glGetIntegerv |
GL_BLEND_DST_RGB |
Current destination RGB blending coefficient |
GL_ZERO |
glGetIntegerv |
GL_BLEND_DST_ALPHA |
Current destination alpha blending coefficient |
GL_ZERO |
glGetIntegerv |
GL_BLEND_EQUATION |
Current blend equation operator |
GL_FUNC_ADD |
glGetIntegerv |
GL_BLEND_EQUATION_RGB |
Current RGB blend equation operator |
GL_FUNC_ADD |
glGetIntegerv |
GL_BLEND_EQUATION_ALPHA |
Current alpha blend equation operator |
GL_FUNC_ADD |
glGetIntegerv |
GL_BLEND_COLOR |
Current blend color |
0, 0, 0, 0 |
glGetFloatv |
GL_UNPACK_ALIGNMENT |
Current byte boundary alignment for pixel unpacking |
4 |
glGetIntegerv |
GL_PACK_ALIGNMENT |
Current byte boundary alignment for pixel packing |
4 |
glGetIntegerv |
GL_CURRENT_PROGRAM |
Currently bound shader program |
0 |
glGetIntegerv |
GL_RENDERBUFFER_BINDING |
Currently bound renderbuffer |
0 |
glGetIntegerv |
GL_FRAMEBUFFER_BINDING |
Currently bound framebuffer |
0 |
glGetIntegerv |