kidsdontplay / stackable Goto Github PK
View Code? Open in Web Editor NEWStack ingots in the world
License: MIT License
Stack ingots in the world
License: MIT License
I'd like to just use the ingot stacking without allowing all items whatsoever to be stacked. Is there a way to disable stacking any old regular item into a pile?
Crashing when I retrieve a whole stack more than two blocks high. Repeatable.
Hello there!
Very nice mod you did there!
Could you add compatibility for Cubic Chunks?
I can't place any piles below y=0 with Cubic Chunks.
It works fine with values as y=2048 or y=800, just above y=0
https://minecraft.curseforge.com/projects/opencubicchunks
this time it happened randomly :o
https://pastebin.com/9j2kA6sb
i was using this mod in my modpack to store my ingots. when i was automating inserting ingots with thermal dynamics pipes items started being tossed out into the world... i though maybe it was to fast so i slowed it down to one item a second MAX and items are still being tossed from the top of the pile.
Game crashes when inserting the clipboard, singleplayer world will no longer load, and just stalls. On a server, when the chunk with the stockpile is loaded, it crashes the player and crashes them when loading back in (would require deleting the chunk with NBTexplorer or something. Replicated with no other mods.
Minecraft 1.12.2
Forge 14.23.5.2860
BiblioCraft | v2.4.5
Stackable | 1.3.3
Description: Batching chunks
java.lang.IllegalStateException: Not building!
at net.minecraft.client.renderer.BufferBuilder.finishDrawing(BufferBuilder.java:745)
at net.minecraft.client.renderer.chunk.RenderChunk.postRenderBlocks(RenderChunk.java:514)
at net.minecraft.client.renderer.chunk.RenderChunk.rebuildChunk(RenderChunk.java:359)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.processTask(SourceFile:100)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:43)
at java.lang.Thread.run(Thread.java:748)
Hello i opened an issue yesterday after some players reported me they were having a crash on world load, but the mod dev says his mod is not causing the issue.
Version: 1.12.2-1.3.3
Using /clone to clone the top block of a pile that is 2 or more blocks tall will cause the game to crash:
debug.log
Any attempt to re-enter the world will crash.
Here's a video of me reproducing this issue:
https://youtu.be/-4T8NN9hSDo
I keep getting rendering exceptions when looking at the block:
CCL has caught an exception whilst rendering a block
BlockPos: x:506, y:64, z:2266
Block Class: class mrriegel.stackable.block.BlockIngotPile
Registry Name: stackable:ingots
Metadata: 0
State: stackable:ingots
Tile at position
Tile Class: class mrriegel.stackable.tile.TileIngotPile
Tile Id: stackable:ingots
Tile NBT: {useWhitelist:0b,black:[],inv:{list1:[{ForgeCaps:{"customnpcs:itemscripteddata":{},"tinkersforging:forge_item":{temp:0.0f,work:75,tick:-1L,steps:{last:-1,third:-1,second:-1}}},id:"minecraft:iron_ingot",Count:64b,Damage:0s}],list2:[I;832]},white:[],list1max:[],list2max:[I;],isMaster:1b,x:506,y:64,list1min:[],z:2266,list2min:[I;],id:"stackable:ingots",persistent:0b}
You can turn off player messages in the CCL config file.
net.minecraft.util.ReportedException: Tesselating block model
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95) ~[bvm.class:?]
at codechicken.lib.render.block.CCBlockRendererDispatcher.func_175018_a(CCBlockRendererDispatcher.java:82) [CCBlockRendererDispatcher.class:?]
at mods.betterfoliage.client.Hooks.renderWorldBlock(Hooks.kt:95) [Hooks.class:?]
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:200) [bxr.class:?]
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:100) [bxn.class:?]
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:43) [bxn.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]
Caused by: java.lang.NullPointerException
at net.minecraftforge.items.ItemHandlerHelper.copyStackWithSize(ItemHandlerHelper.java:92) ~[ItemHandlerHelper.class:?]
at mrriegel.stackable.tile.TilePile.itemList(TilePile.java:371) ~[TilePile.class:?]
at mrriegel.stackable.client.IngotPileModel.addQuads(IngotPileModel.java:15) ~[IngotPileModel.class:?]
at mrriegel.stackable.client.PileModel.func_188616_a(PileModel.java:59) ~[PileModel.class:?]
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:95) ~[ForgeBlockModelRenderer.class:?]
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:61) ~[ForgeBlockModelRenderer.class:?]
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:47) ~[bvo.class:?]
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:38) ~[bvo.class:?]
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:80) ~[bvm.class:?]
... 6 more
Looks to me like it may be an incompatibility with better foliage.
so i loaded the game, and crash
Not only did my client crash immediately after placing the ingot, but it now crashes when I attempt to load the world!
Stack Trace:
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMultMatrix(GL11.java:2338)
at net.minecraftforge.client.ForgeHooksClient.multiplyCurrentGlMatrix(ForgeHooksClient.java:439)
at net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ForgeHooksClient.java:422)
at mrriegel.stackable.client.ClientUtils.getBakedQuads(ClientUtils.java:376)
at mrriegel.stackable.client.AnyPileModel.addQuads(AnyPileModel.java:23)
at mrriegel.stackable.client.PileModel.func_188616_a(PileModel.java:59)
at net.minecraft.client.renderer.BlockModelRenderer.func_187497_c(BlockModelRenderer.java:158)
at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_187497_c(ForgeBlockModelRenderer.java:68)
at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java:79)
at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:58)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:80)
at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:328)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:100)
at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
For the full log: paste.ee
The initial crash occurred as I attempted to place 4 Fire Ingots on the ground (quark, marble bricks) while an Iron Golem was standing on the block.
I'm not entirely sure whether the Fire Ingot was directly from HardCore Ore or manufactured by JAOPCA from the Fire Ore block provided by HardCore Ore. At any rate, upon placement, my game crashed back to MultiMC. When I attempted to reload the world, I suffered the same error.
When shift-removing redstone dust or redstone blocks from stockpiles with the Wizardry mod installed, one copy of the item is put in your inventory, and another is popped off into the world.
Minecraft 1.12.2
Forge 14.23.5.2860
Stackable 1.3.3
Forgelin 1.8.4 - dependency of LibrarianLib
LibrarianLib 4.22 - dependency of Wizardry
Wizardry 0.11.1
No meaningful log information is output, as it's not an error anything.
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