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Menu throws exception
The mod is not working ATM. The menu is not being intitialized, either cause the Singleton which calls it is set wrong or because of the deserialization not working.
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at RoadsUnited_Core.RoadsUnited_CoreMod.OnSettingsUI (UIHelperBase helper) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
System.Exception: A Mod caused an error
6L parking lines
Just to let you know that both Germany and North America are missing the parking lines on the 6 lane avenue
==> Mod can't find the Core mod folder any more (GetModPath), so the APRMaps in the 633547552 folder are ignored. Help needed.
reenabling the hook4 to lock texture orientation (American Roads)
So I've had a bit of a leave of absence here, school, new job, kids, family, etc... But I've been scouring the code for the hook system. That being said, I am heavily testing this with bool checks against "instance.m_nodes.m_buffer[nodeID].Info.m_connectgroup," and there are 4 different flags for trams. The meat of the code is in renderinstancenodenew(), in the 1st and 4th if checks. The 4th one is what flips the textures around by switching the following in this snippet: (simplified)
//From private void RenderInstanceSegmentNew()
if(invert2)//if invert2 == true
{
invert2 = false;
NetSegment Segment = instance.m_segments.m_buffer [segmentID]
int endNode = instance.m_segments.m_buffer [segment].m_endNode;
//endNode variable is created separately to retain the original nodeValue after reassignment
Segment.m_endNode = Segment.m_startNode;
Segment.m_startNode = endNode;
Segment.m_flags |= NetSegment.Flags.Invert;// |= is bitwise OR
int endDir = Segment.m_endDirection;
Segment.m_endDirection = Segment.m_startDirection;
Segment.m_startDirection = endDir;
}
NExt Oneways
I have a similar error and arrows and lines have disappeared from elevated NEXT oneways. On other road types lane markings seem to work but not the asphalt texture (brightness control doesn't work and the texture looks like it is the vanilla one to me)
when tram track/road are connecting with other road. Parts of the intersection have a missing texture.
when tram track/road are connecting with other road. Parts of the intersection have a missing texture.
http://steamcommunity.com/sharedfiles/filedetails/?id=649744176
Missing NExt Support
Basic Oneway (?) from NExt missing support. Needs an own texture as suggested by Kralsgerecht.
ArrowReplacer !in repository.
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