killface1980 / rw_outfitter Goto Github PK
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This project forked from fluffy-mods/rw_outfitter
Hello, Steam says the last update of this mod was on 27 august but the github repository was lastly updated on 2 august, so I don't know if the repository is with the latest version, if it isn't, can you update the github repository to the latest version?
EDIT: I didn't notice I was posting on Outfitter, I wanted to post on RW_Outfitter_Infused
instead, sorry.
I love your mod. But I do not want to download steam. Is there a chance you could upload the patch for infused on here also? As you did for A17.
P.S. Love your mod can't imagine playing Rimworld without it.
Battle & service beacon as separate download
Ukichi Vor 8 Stunden Löschen
No.
ChangeDresser can assign apparel groups to pawns and can instantly switch the apparel group.
and when changed the apparel group,outfits are applied from the selected apparel group according to the default algorithm and stored outfits in the dresser.
I want to change this algorithm to Outfitter's one.
Hello! I'm getting three console errors (see below). The only reference I could find to ManagingSpeed is inside "Outfitter.dll". I'm using Outfitter, Infused and the old version (A17) of the patch for these two. Haven't had any issues until now.
There is also a strange pawn behavior (not sure whether it's related to these errors or not): they keep indefinitely changing the two same clothes. That is, dropping their equipped jacket, then picking up another one (even though it doesn't have a better score than the current one), then picking up the first one again, dropping it, picking up the other, etc. Sometimes it also happens when these two clothes have identical stats.
These console errors seem to occur repeatedly. If needed, I can provide a saved game + archive with all of my mods. Attaching the ModConfig.XML and output_log.txt files.
ModsConfig.zip
output_log - Copy.zip
Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase1:GetNamed(String, Boolean) Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn) Outfitter.ApparelStatCache:get_StatCache() Outfitter.ApparelStatCache:GetStatsOfApparelInfused(Apparel, HashSet
1&)
Outfitter.ApparelStatCache:GetAllOffsets(Apparel)
Outfitter.ApparelStatCache:ApparelScoreRaw(Apparel)
Outfitter.JobGiver_OutfitterOptimizeApparel:TryGiveJob_Prefix(Job&, Pawn)
RimWorld.JobGiver_OptimizeApparel:TryGiveJob_Patch1(Object, Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:CheckForJobOverride()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn)
Outfitter.ApparelStatCache:get_StatCache()
Outfitter.ApparelStatCache:ApparelScoreRaw(Apparel)
Outfitter.JobGiver_OutfitterOptimizeApparel:TryGiveJob_Prefix(Job&, Pawn)
RimWorld.JobGiver_OptimizeApparel:TryGiveJob_Patch1(Object, Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn)
Outfitter.ApparelStatCache:get_StatCache()
Outfitter.ITab_Pawn_Outfitter:DrawApparelStats(Vector2, Rect)
Outfitter.ITab_Pawn_Outfitter:FillTab()
Verse.c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Strengh with "t"
Quick question, whenever i set a new outfit or change drug policies my colonists begin to strip completly naked which is very annoying( they start to freeze to death) and immersion breaking. Is that a known bug/ are there ways to prevent this? Would be really happy if there would be a solution to this :)
Primitive Dog Owner (Steam)
Is there a way to make it ignore the deadman's clothing debuff? Some of my guys have plenty of mood to spare, and would rather have maximum armor, even at the cost of a small debuff.
But the deadman's debuff makes a power armor helmet lower than a tuque on the compare armor scale.
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