Giter VIP home page Giter VIP logo

rw_outfitter's People

Contributors

killface1980 avatar

Stargazers

Dingo avatar

Watchers

James Cloos avatar Kelly Kinkade avatar  avatar

rw_outfitter's Issues

Github link for Infused Patch?

I love your mod. But I do not want to download steam. Is there a chance you could upload the patch for infused on here also? As you did for A17.
P.S. Love your mod can't imagine playing Rimworld without it.

Change Dresser

Ukichi Vor 8 Stunden Löschen
No.
ChangeDresser can assign apparel groups to pawns and can instantly switch the apparel group.
and when changed the apparel group,outfits are applied from the selected apparel group according to the default algorithm and stored outfits in the dresser.
I want to change this algorithm to Outfitter's one.

Console error and strange in-game behavior

Hello! I'm getting three console errors (see below). The only reference I could find to ManagingSpeed is inside "Outfitter.dll". I'm using Outfitter, Infused and the old version (A17) of the patch for these two. Haven't had any issues until now.

There is also a strange pawn behavior (not sure whether it's related to these errors or not): they keep indefinitely changing the two same clothes. That is, dropping their equipped jacket, then picking up another one (even though it doesn't have a better score than the current one), then picking up the first one again, dropping it, picking up the other, etc. Sometimes it also happens when these two clothes have identical stats.

These console errors seem to occur repeatedly. If needed, I can provide a saved game + archive with all of my mods. Attaching the ModConfig.XML and output_log.txt files.

ModsConfig.zip
output_log - Copy.zip

Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase1:GetNamed(String, Boolean) Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn) Outfitter.ApparelStatCache:get_StatCache() Outfitter.ApparelStatCache:GetStatsOfApparelInfused(Apparel, HashSet1&)
Outfitter.ApparelStatCache:GetAllOffsets(Apparel)
Outfitter.ApparelStatCache:ApparelScoreRaw(Apparel)
Outfitter.JobGiver_OutfitterOptimizeApparel:TryGiveJob_Prefix(Job&, Pawn)
RimWorld.JobGiver_OptimizeApparel:TryGiveJob_Patch1(Object, Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:CheckForJobOverride()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn)
Outfitter.ApparelStatCache:get_StatCache()
Outfitter.ApparelStatCache:ApparelScoreRaw(Apparel)
Outfitter.JobGiver_OutfitterOptimizeApparel:TryGiveJob_Prefix(Job&, Pawn)
RimWorld.JobGiver_OptimizeApparel:TryGiveJob_Patch1(Object, Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Failed to find RimWorld.StatDef named ManagingSpeed. There are 101 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
Outfitter.ApparelStatsHelper:GetWeightedApparelStats(Pawn)
Outfitter.ApparelStatCache:get_StatCache()
Outfitter.ITab_Pawn_Outfitter:DrawApparelStats(Vector2, Rect)
Outfitter.ITab_Pawn_Outfitter:FillTab()
Verse.c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Typo

Strengh with "t"

Drug policies

Quick question, whenever i set a new outfit or change drug policies my colonists begin to strip completly naked which is very annoying( they start to freeze to death) and immersion breaking. Is that a known bug/ are there ways to prevent this? Would be really happy if there would be a solution to this :)

Dead man's apparel

Primitive Dog Owner (Steam)
Is there a way to make it ignore the deadman's clothing debuff? Some of my guys have plenty of mood to spare, and would rather have maximum armor, even at the cost of a small debuff.

But the deadman's debuff makes a power armor helmet lower than a tuque on the compare armor scale.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.