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Godot Engine – Multi-platform 2D and 3D game engine

Home Page: https://godotengine.org

License: MIT License

C++ 89.94% Python 1.20% Shell 0.07% Objective-C 0.06% Objective-C++ 0.75% Java 1.43% Makefile 0.01% JavaScript 0.47% C# 2.11% GLSL 1.65% CMake 0.01% Kotlin 0.04% PowerShell 0.01% C 2.26% GDScript 0.01%

godot's Introduction

Hi there, I am Kim Kulling!

I am a professional Software-Architect and Project-Lead in my day-job. I live with my girlfriend and two children in Luebeck, a city near to the baltic see.

During my freetime I am working on the Asset-Importer-Lib as the Lead Developer. So when you have any questions regarding assimp or you need to guidance to feel free to contact me. You can find our Asset-Importer-Lib repo here: https://github.com/assimp/assimp

I am also a big fan of realtime-rendering. You can find my experiments here: https://github.com/kimkulling/osre

You can find my personal braindump at Kim Kullings Braindump

You can find me on blusky: @kimkulling

You can find me on X: @KimKulling

If you like what I am doing and you want to support this: Patreon

godot's People

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