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Longvinter Dedicated Server Docker

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This is a Docker container to help you get started with hosting your own Longvinter dedicated server.

Applying source code Uuvana-Studios/longvinter-docker-server to source code thijsvanloef/palworld-server-docker to generate this image.

This Docker container has been tested and will work on the following OS:

  • Windows 11
  • Ubuntu 22.04

This container has also been tested and will work on both x64 and ARM64 based CPU architecture.

Warning

At the moment, All related features have been replaced and removed because Longvinter does not support RCON.

Therefore, we would like to inform you that if you do not save the server and proceed with server shutdown, and recovery, the history of your play for up to 12 minutes may be rolled back. (Server is Automatically saved every 10~12 minutes.)

Official URL

Server Requirements

  • OS: Min. 64-bit
  • RAM: Min. 2GB

from: https://docs-server.longvinter.com

How to Use

Keep in mind that you'll need to change the environment variables.

After running the server, you can check the server log with the command docker log longvinter-server. To check in real time, add -f at the end.

Docker Compose

This repository includes an example docker-compose.yml file you can use to set up your server. Write the file first and then execute the command docker compose up -d from that directory.

services:
  longvinter-server:
    container_name: longvinter-server
    image: kimzuni/longvinter-docker-server:latest
    restart: unless-stopped
    stop_grace_period: 30s # Set to however long you are willing to wait for the container to gracefully stop
    logging:
      driver: json-file
      options:
        max-size: "10m"
        max-file: "3"
    ports:
      - "7777:7777/tcp"
      - "7777:7777/udp"
      - "27016:27016/tcp"
      - "27016:27016/udp"
    environment:
      TZ: "UTC"
      PUID: 1000
      PGID: 1000
      PORT: 7777 # Optional but recommended
      QUERY_PORT: 27016 # Optional but recommended
      CFG_SERVER_NAME: "Unnamed Island"
      CFG_MAX_PLAYERS: 32
      CFG_SERVER_MOTD: "Welcome to Longvinter Island!"
      CFG_PASSWORD: ""
      CFG_COMMUNITY_WEBSITE: "www.longvinter.com"
      CFG_COOP_PLAY: false
      CFG_COOP_SPAWN: 0
      CFG_SERVER_TAG: "none"
      CFG_ADMIN_STEAM_ID: ""
      CFG_ENABLE_PVP: true
      CFG_TENT_DECAY: true
      CFG_MAX_TENTS: 2
    volumes:
      - ./data:/data

As an alternative, you can copy the .env.example file to a new file called .env file. Modify it to your needs, check out the environment variables section to check the correct values. Modify your docker-compose.yml to this:

services:
  longvinter-server:
    container_name: longvinter-server
    image: kimzuni/longvinter-docker-server:latest
    restart: unless-stopped
    logging:
      driver: json-file
      options:
        max-size: "10m"
        max-file: "3"
    ports:
      - "7777:7777/tcp"
      - "7777:7777/udp"
      - "27016:27016/tcp"
      - "27016:27016/udp"
    env_file:
      - .env
    volumes:
      - ./data:/data

Docker Run

You can also use the command docker run instead of docker compose. the server runs as soon as you run the command below.

docker run -d \
    --name longvinter-server \
    -p 7777:7777/tcp \
    -p 7777:7777/tcp \
    -p 27016:27016/udp \
    -p 27016:27016/udp \
    -v ./data:/data/ \
    -e TZ="UTC" \
    -e PUID=1000 \
    -e PGID=1000 \
    -e PORT=7777 \
    -e QUERY_PORT=27016 \
    -e CFG_SERVER_NAME="Unnamed Island" \
    -e CFG_MAX_PLAYERS=32 \
    -e CFG_SERVER_MOTD="Welcome to Longvinter Island!" \
    -e CFG_PASSWORD="" \
    -e CFG_COMMUNITY_WEBSITE="www.longvinter.com" \
    -e CFG_COOP_PLAY=false \
    -e CFG_COOP_SPAWN=0 \
    -e CFG_SERVER_TAG="none" \
    -e CFG_ADMIN_STEAM_ID="" \
    -e CFG_ENABLE_PVP=true \
    -e CFG_TENT_DECAY=true \
    -e CFG_MAX_TENTS=2 \
    --restart unless-stopped \
    --stop-timeout 30 \
    kimzuni/longvinter-docker-server:latest

As an alternative, you can copy the .env.example file to a new file called .env file. Modify it to your needs, check out the environment variables section to check the correct values. Change your docker run command to this:

docker run -d \
    --name longvinter-server \
    -p 7777:7777/tcp \
    -p 7777:7777/tcp \
    -p 27016:27016/udp \
    -p 27016:27016/udp \
    -v ./data:/data/ \
    --env-file .env \
    --restart unless-stopped \
    --stop-timeout 30 \
    kimzuni/longvinter-docker-server:latest

Update the Container

If you are running the server first, please stop:

docker stop longvinter-server
docker rm longvinter-server

Next, remove the installed image:

docker rmi $(docker images | grep -E ^"(ghcr.io\/)?kimzuni/longvinter-docker-server" | awk '{print $3}')

Finally, run the Docker Compose or Docker Run with the latest tag.

Running without root

This is only for advanced users.

It is possible to run this container and override the default user which is root in this image.

Because you are specifiying the user and group PUID and PGID are ignored.

If you want to find your UID: id -u, If you want to find your GID: id -g.

You must set user to NUMBERICAL_UID:NUMBERICAL_GID.

Below we assume your UID is 1000 and your GID is 1001.

If you wish to run it with a different UID/GID than your own you will need to change the ownership of the directory that is being bind: chown UID:GID data/ or by changing the permissions for all other: chmod o=rwx data/

Environment variables

You can use the following values to change the settings of the server on boot. It is highly recommended you set the following environment values before starting the server:

Variable Info Default Value Allowed Values Added in Version
TZ Timezone used for Cron and Game server. (Not applicable to Log) UTC See TZ Identifiers 0.1.0
PUID* The uid of the user the server should run as. 1000 !0 0.1.0
PGID* The gid of the user the server should run as. 1000 !0 0.1.0
PORT* Game port that the server will expose. 7777 1024-65535 0.1.0
QUERY_PORT Query port used to communicate with Steam servers. 27016 1024-65535 0.1.0
UPDATE_ON_BOOT** Update the server when the docker container starts. true true/false 0.1.0
BACKUP_ENABLED Enables automatic backups. true true/false 0.1.1
BACKUP_CRON_EXPRESSION Setting affects frequency of automatic backups. 0 0 * * * Needs a Cron-Expression - See Configuring Automatic Backups with Cron 0.1.1
DELETE_OLD_BACKUPS Delete backups after a certain number of days. false true/false 0.1.1
OLD_BACKUP_DAYS How many days to keep backups. 30 any positive integer 0.1.1
AUTO_UPDATE_ENABLED Enables automatic updates. false true/false 0.1.4
AUTO_UPDATE_CRON_EXPRESSION Setting affects frequency of automatic updates. 0 * * * * Needs a Cron-Expression - See Configuring Automatic Updates with Cron 0.1.4
AUTO_UPDATE_WARN_MINUTES How long to wait to saved and update the server, after the player were informed. (This will be ignored, if no Players are connected) 15 !0 0.1.4
AUTO_UPDATE_WARN_MESSAGE Messages to broadcast on countdown for automatic updates. Server will update in remaining_time minutes. "string" 0.1.10
AUTO_UPDATE_WARN_REMAINING_TIMES Informing when the remaining time during countdown is included. 1 5 10 !0 and " "(Space) 0.1.10
AUTO_REBOOT_ENABLED Enables automatic reboots. false true/false 0.1.10
AUTO_REBOOT_CRON_EXPRESSION Setting affects frequency of automatic reboots. 0 0 * * * Needs a Cron-Expression - See Configuring Automatic Reboots with Cron 0.1.10
AUTO_REBOOT_WARN_MINUTES How long to wait to saved and reboot the server, after the player were informed. (This will be ignored, if no Players are connected) 15 !0 0.1.10
AUTO_REBOOT_WARN_MESSAGE Messages to broadcast on countdown for automatic reboots. Server will reboot in remaining_time minutes. "string" 0.1.10
AUTO_REBOOT_WARN_REMAINING_TIMES Informing when the remaining time during countdown is included. 1 5 10 !0 and " "(Space) 0.1.10
AUTO_REBOOT_EVEN_IF_PLAYERS_ONLINE Reboot the Server even if there are players online. false true/false 0.1.10
BROADCAST_COUNTDOWN_SUSPEND_MESSAGE Discord message when countdown suspended due to no players. Suspends countdown because there are no players. "string" 0.1.10
BROADCAST_COUNTDOWN_SUSPEND_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.2
TARGET_COMMIT_ID Install and run the game server at the specified version. (empty) See Locking Specific Game Version(#target-commit-id) 0.1.3
DISCORD_WEBHOOK_URL Discord webhook url found after creating a webhook on a discord server. (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_SUPPRESS_NOTIFICATIONS Enables/Disables @silent messages for the server messages. false true/false 0.1.0
DISCORD_CONNECT_TIMEOUT Discord command initial connection timeout. 30 !0 0.1.0
DISCORD_MAX_TIMEOUT Discord total hook timeout. 30 !0 0.1.0
DISCORD_PRE_INSTALL_MESSAGE Discord message sent when server begins installing. Server is installing... "string" 0.1.0
DISCORD_PRE_INSTALL_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.0
DISCORD_PRE_INSTALL_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_POST_INSTALL_MESSAGE Discord message sent when server completes installing. Server install complete! "string" 0.1.2
DISCORD_POST_INSTALL_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.2
DISCORD_POST_INSTALL_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.2
DISCORD_PRE_UPDATE_BOOT_MESSAGE Discord message sent when server begins updating. Server is updating... "string" 0.1.0
DISCORD_PRE_UPDATE_BOOT_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.0
DISCORD_PRE_UPDATE_BOOT_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_POST_UPDATE_BOOT_MESSAGE Discord message sent when server completes updating. Server update complete! "string" 0.1.2
DISCORD_POST_UPDATE_BOOT_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.2
DISCORD_POST_UPDATE_BOOT_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.2
DISCORD_PRE_START_MESSAGE Discord message sent when server begins to start. Server has been started! "string" 0.1.0
DISCORD_PRE_START_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.0
DISCORD_PRE_START_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_PRE_START_MESSAGE_WITH_GAME_SETTINGS Send the server settings with DISCORD_PRE_START_MESSAGE. true true/false 0.1.1
DISCORD_PRE_START_MESSAGE_WITH_SERVER_IP Send the server IP and Port with DISCORD_PRE_START_MESSAGE. false true/false 0.1.0
DISCORD_PRE_START_MESSAGE_WITH_DOMAIN Send the Domain and Port with DISCORD_PRE_START_MESSAGE. (DISCORD_SERVER_INFO_MESSAGE_WITH_IP value ignored when set) (empty) example.com, http://example.com, https://example.com 0.1.11
DISCORD_PRE_SHUTDOWN_MESSAGE Discord message sent when server begins to shutdown. Server is shutting down... "string" 0.1.0
DISCORD_PRE_SHUTDOWN_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.0
DISCORD_PRE_SHUTDOWN_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_POST_SHUTDOWN_MESSAGE Discord message sent when server begins to shutdown. Server is stopped! "string" 0.1.0
DISCORD_POST_SHUTDOWN_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.0
DISCORD_POST_SHUTDOWN_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.0
DISCORD_PLAYER_JOIN_MESSAGE Discord message sent when player joins the server. player_name has joined! "string" 0.1.9
DISCORD_PLAYER_JOIN_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.9
DISCORD_PLAYER_JOIN_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.9
DISCORD_PLAYER_LEAVE_MESSAGE Discord message sent when player leaves the server. player_name has left. "string" 0.1.9
DISCORD_PLAYER_LEAVE_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.9
DISCORD_PLAYER_LEAVE_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.9
DISCORD_PRE_BACKUP_MESSAGE Discord message when starting to create a backup. Creating backup... "string" 0.1.1
DISCORD_PRE_BACKUP_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.1
DISCORD_PRE_BACKUP_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.1
DISCORD_POST_BACKUP_MESSAGE Discord message when a backup has been made. Backup created at file_path "string" 0.1.1
DISCORD_POST_BACKUP_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.1
DISCORD_POST_BACKUP_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.1
DISCORD_PRE_BACKUP_DELETE_MESSAGE Discord message when starting to remove older backups. Removing backups older than old_backup_days days "string" 0.1.1
DISCORD_PRE_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.1
DISCORD_PRE_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.1
DISCORD_POST_BACKUP_DELETE_MESSAGE Discord message when successfully removed older backups. Removed backups older than old_backup_days days "string" 0.1.1
DISCORD_POST_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.1
DISCORD_POST_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.1
DISCORD_ERR_BACKUP_DELETE_MESSAGE Discord message when there has been an error removing older backups. Unable to delete old backups, OLD_BACKUP_DAYS is not an integer. OLD_BACKUP_DAYS=old_backup_days "string" 0.1.1
DISCORD_ERR_BACKUP_DELETE_MESSAGE_ENABLED If the Discord message is enabled for this message. true true/false 0.1.1
DISCORD_ERR_BACKUP_DELETE_MESSAGE_URL Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.1
DISCORD_BROADCAST_MESSAGE_ENABLE** If the Discord message is enabled for broadcast content. true true/false 0.1.6
DISCORD_BROADCAST_MESSAGE_URL* Discord Webhook URL for this message. (if left empty will use DISCORD_WEBHOOK_URL) (empty) https://discord.com/api/webhooks/<webhook_id> 0.1.6
DISABLE_GENERATE_SETTINGS Whether to automatically generate the Game.ini false true/false 0.1.1
ENABLE_PLAYER_LOGGING Enables Logging and announcing when players join and leave. true true/false 0.1.9
PLAYER_LOGGING_POLL_PERIOD Polling period (in seconds) to check for players who have joined or left 5 !0 0.1.9
ARM_COMPATIBILITY_MODE Switches the compatibility layer from Box86 to QEMU when executing steamcmd for server updates. This setting is only applicable for ARM64 hosts. false true/false 0.1.0

* highly recommended to set

** Make sure you know what you are doing when running this option enabled.

Removed environment variables

Click to display
Variable Available Versions Reason Changed to
DISCORD_SERVER_INFO_MESSAGE_ENABLE 0.1.0 Typo DISCORD_PRE_START_MESSAGE_WITH_GAME_SETTINGS
DISCORD_SERVER_INFO_MESSAGE_ENABLED 0.1.1 ~ 0.1.10 Fixed DISCORD_PRE_START_MESSAGE_WITH_GAME_SETTINGS
DISCORD_SERVER_INFO_MESSAGE_WITH_IP 0.1.0 ~ 0.1.10 Fixed DISCORD_PRE_START_MESSAGE_WITH_SERVER_IP
BROADCAST_COUNTDOWN_MTIMES 0.1.6 ~ 0.1.9 Fixed BROADCAST_COUNTDOWN_REMAINING_TIMES

Game Ports

Port Info
7777 Game Port (TCP/UDP)
27016 Query Port (TCP/UDP)

Broadcast

Used for countdown before automatic updating/Rebooting a server.

Important

Since the game server does not support RCON, in-game broadcasting is not possible, so this send it to Discord.

See Broadcast on Discord

Manually Broadcast

You can broadcast manually using the command:

docker exec longvinter-server broadcast "Message" COLOR

List of color: $\color{#1132D8}Blue$(Default), $\color{#E8D44F}Yellow$, $\color{#D85311}Orange$, $\color{#DF0000}Red$, $\color{#00CC00}Green$ (Case-insensitive)

Color is used when sending to Discord. See Broadcast on Discord

Creating a backup

Warning

Please confirm when your last save was.

The server will backup the last saved.

To create a backup of the game's last save, use the command:

docker exec longvinter-server backup

This will create a backup at /data/Longvinter/backups/

Restore from a backup

Warning

Please confirm when your last save was.

If the recovery fails, it is rolled back to the last storage point.

To restore from a backup, use the command:

docker exec -it longvinter-server restore

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already uses the needed policy.

Manually restore from a backup

Warning

Please confirm when your last save was.

It is not automatically saved when you shut down the server.

Locate the backup you want to restore in /data/Longvinter/backups/ and decompress it. Need to stop the server before task.

docker compose down

Delete the old saved data folder located at data/Longvinter/Saved/.

Copy the contents of the newly decompressed saved data folder Saved/ to data/Longvinter/Saved/.

Restart the game. (If you are using Docker Compose)

docker compose up -d

Configuring Automatic Backups with Cron

Set BACKUP_ENABLED enable or disable automatic backups (Default is enabled)

BACKUP_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Example Usage: If BACKUP_CRON_EXPRESSION to 0 2 * * *, the backup script will run every day at 2:00 AM. This is affected by the environment variable TZ value and the default is set to run at midnight every night.

Configuring Automatic Updates with Cron

To be able to use automatic Updates with this Server the following environment variables have to be set to true:

  • AUTO_UPDATE_ENABLED
  • UPDATE_ON_BOOT (default is enabled)

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already uses the needed policy.

AUTO_UPDATE_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Example Usage: If AUTO_UPDATE_CRON_EXPRESSION to 0 2 * * *, the update script will run every day at 2:00 AM. This is affected by the environment variable TZ value and the default is set to run at every hour.

Configuring Automatic Reboots with Cron

Set AUTO_REBOOT_ENABLED enable or disable automatic reboots (Default is disabled)

Important

If docker restart is not set to policy always or unless-stopped then the server will shutdown and will need to be manually restarted.

The example docker run command and docker compose file in How to Use already uses the needed policy.

AUTO_REBOOT_CRON_EXPRESSION is a cron expression, in a Cron-Expression you define an interval for when to run jobs.

Tip

This image uses Supercronic for crons see supercronic or Crontab Generator.

Example Usage: If AUTO_REBOOT_CRON_EXPRESSION to 0 2 * * *, the reboot script will run every day at 2:00 AM. This is affected by the environment variable TZ value and the default is set to run at midnight every night.

Editing Server Settings

With Environment Variables

Important

These Environment Variables/Settings are subject to change since the game is still in beta.

Used with environment variables.

Variable Info Default Value Allowed Values
CFG_SERVER_NAME Setting the server name that is displayed in the server list. Unnamed Island "string"
CFG_MAX_PLAYERS The maximum amount of players the server will allow at the same time. 32 1-?
CFG_SERVER_MOTD A Message Of The Day that will be displayed to the player. Welcome to Longvinter Island! "string"
CFG_PASSWORD Use this setting to require a password to join the server. (empty) "string"
CFG_COMMUNITY_WEBSITE When the server or community has a website, enter it here to display it to the player. www.longvinter.com example.com, http://example.com, https://example.com/path
CFG_COOP_PLAY When this setting is set to "true", Co-op Play will be enabled on the server. Set to "false" to disable PvP. false true/false
CFG_COOP_SPAWN All players will spawn here. (It only works when "CFG_COOP_PLAY" is "true".) 0 0(West), 1(South), 2(East). (I haven't checked it out)
CFG_SERVER_TAG Server tag that can be used to search for the server. None "string"
CFG_ADMIN_STEAM_ID Add the SteamID64 values for the players that have admin rights to this setting. When there are multiple admins, add the SteamID64 values to this setting separated by a space. (empty) 0-9, a-f, " "(Space)
CFG_ENABLE_PVP When this setting is set to "true", PvP will be enabled on the server. Set to "false" to disable PvP. true true/false
CFG_TENT_DECAY When this setting is set to "true", tents will decay and be destroyed after 48 hours unless they are upgraded to a house. true true/false
CFG_MAX_TENTS Maximum number of tents/houses each player can have placed in the world at a time. 2 1~?

Manually

When the server starts, a Game.ini file will be created in the following location: <mount_folder>/Longvinter/Saved/Config/LinuxServer/Game.ini. By default, the Game.ini file consists of the this environment variables, but if the DISABLE_GENERATE_SETTINGS value is set to 'true', the file can be modified and set directly.

Important

Changes can only be made to Game.ini while the server is off.

Any changes made while the server is live will be overwritten when the server stops.

Using discord webhooks

  1. Generate a webhook url for your discord server in your discord's server settings.
  2. Set the environment variable with the unique token at the end of the discord webhook url example: https://discord.com/api/webhooks/1234567890/abcde

Send discord messages with docker run:

-e DISCORD_WEBHOOK_URL="https://discord.com/api/webhooks/1234567890/abcde" \
-e DISCORD_PRE_UPDATE_BOOT_MESSAGE="Server is updating..." \

Send discord messages with docker compose:

- DISCORD_WEBHOOK_URL=https://discord.com/api/webhooks/1234567890/abcde
- DISCORD_PRE_UPDATE_BOOT_MESSAGE="Server is updating..."

Broadcast on Discord

Important

Since the game server does not support RCON, in-game broadcasting is not possible, recommend using this feature.

Set DISCORD_BROADCAST_MESSAGE_ENABLE enable or disable broadcast on Discord (Default is enabled) (Recommended for use)

If you use broadcast-only Discord Channel, set the DISCORD_BROADCAST_MESSAGE_URL. If not set, DISCORD_WEBHOOK_URL will be used.

Locking Specific Game Version

Warning

Downgrading to a lower game version is possible, but it is unknown what impact it will have on existing saves.

Please do so at your own risk!

If TARGET_COMMIT_ID environment variable is set, will lock server version to specific commit. The Commit ID is a hexadecimal value found on page https://github.com/Uuvana-Studios/longvinter-linux-server/commits/main/ and please given at least 4 digits.

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