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mmorpg's Issues

question

老哥有没有这个项目的交流群啊、

针对net 注解的建议

建议把@MessageMeta的参数放到@RequestMapping,然后把@MessageMeta类型改为参数,例如下面这种:

@RequestMapping(module = Modules.PLAYER, cmd = PlayerService.CMD_REQ_LOGIN)
public void reqPlayerLogin(IoSession session, @MessageMeta ReqPlayerLogin request) {
	long playerId = request.getPlayerId();
	System.out.println("角色[" + playerId + "]登录");
	SessionManager.getInstance().registerSession(playerId, session);

	session.sendPacket(new ResPlayerLogin());
}

参考spring mvc的注解,因为是请求响应模型,我觉得这样比较好理解一些

MyWebSocketHandler.channelRead0()方法里面无法匹配message类

Class<?> clazz = MessageFactory.getInstance().getMessageMeta(NumberUtil.intValue(frame.getId()));

麻烦大佬看看是不是这个方法NumberUtil.intValue(frame.getId())没有找出消息id.
我这边做出修改,单独把moudleId 和cmdId找出来,用了下面这个方法
public Class<? extends Message> getMessageMeta(short module, short cmd) {
Integer key = buildKey(module, cmd);
return getMessageMeta(key);
}

Hello,请教一下ByteBuf的释放问题

终于看到Netty版的服务器了,想请教一个ByteBuf的问题,我的毕业设计撸了个类似这个项目的编解码工具,遇到了释放ByteBuf的问题,在你的项目里解码是这样的:

private Message readMessage(short module, short cmd, ByteBuf in) {
		Class<?> msgClazz = SpringContext.getMessageFactory().createMessage(module, cmd);
		try {
			Serializer messageCodec = Serializer.getSerializer(msgClazz);
			Message message = (Message) messageCodec.decode(in, msgClazz, null);
			return message;
		} catch (Exception e) {
			LoggerUtils.error("读取消息出错,模块号{},类型{},异常{}", new Object[]{module, cmd ,e});
		}
		return null;
	}

然后在decode里是这样:

@Override
	public Object decode(ByteBuf in, Class<?> type, Class<?> wrapper) {
		try {
			Object bean = type.newInstance();
			for (FieldCodecMeta fieldMeta:fieldsMeta) {
				Field field = fieldMeta.getField();
				Serializer fieldCodec = fieldMeta.getSerializer();
				Object value = fieldCodec.decode(in, fieldMeta.getType(), fieldMeta.getWrapper());
				field.set(bean, value);
			}
			return bean;
		}catch(Exception e) {
			e.printStackTrace();
		}
		return null;
	}

这两部就从ByteBuf-->POJO,但是有个问题,这里的ByteBuf需要释放吗?因为return null了,那么TailContext就无法去自动释放这个ByteBuf了吧??是需要在解码结束后手动调用这个吧?

@Override
	public Object decode(ByteBuf in, Class<?> type, Class<?> wrapper) {
		try {
			Object bean = type.newInstance();
			for (FieldCodecMeta fieldMeta:fieldsMeta) {
				Field field = fieldMeta.getField();
				Serializer fieldCodec = fieldMeta.getSerializer();
				Object value = fieldCodec.decode(in, fieldMeta.getType(), fieldMeta.getWrapper());
				field.set(bean, value);
			}
                        //手动释放ByteBuf
                        ReferenceCountUtil.release(buf);
			return bean;
		}catch(Exception e) {
			e.printStackTrace();
		}
		return null;
	}

谢谢~

启动之后

在ide中把server和client都启动了,只有两个console输出了启动日志,接下来呢?client和server的交互什么都看不到

server端启动报错

org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'configResourceRegistry' defined in file [G:\WORK\JavaProgramming\GameProjects\mmorpg\out\production\classes\com\kingston\mmorpg\game\database\config\ConfigResourceRegistry.class]: Initialization of bean failed; nested exception is org.springframework.orm.jpa.JpaSystemException: Null value was assigned to a property [class com.kingston.mmorpg.game.database.config.domain.ConfigSkill.needLevel] of primitive type setter of com.kingston.mmorpg.game.database.config.domain.ConfigSkill.needLevel; nested exception is org.hibernate.PropertyAccessException: Null value was assigned to a property [class com.kingston.mmorpg.game.database.config.domain.ConfigSkill.needLevel] of primitive type setter of com.kingston.mmorpg.game.database.config.domain.ConfigSkill.needLevel

事务

事务使用@transactional(rollbackFor = Exception.class)怎么无效的,表的引擎也没错

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